Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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It depends on the app. There are plenty of apps that can be readily created as cross-platform using various toolkits. Those apps don't rely on having 250,000 lines of C++ code drive them (aka the Hero Lab engine). When you add that requirement into the mix, the available options vaporize. In fact, the lone viable option becomes a web-based product where that engine lives on compute-focused servers.
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#11 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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How about constructive criticism, please? How would you like things done differently to improve the interface?
You know what? I'm gonna create a separate thread for exactly that purpose. So please reply within that thread instead of here. |
#12 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
The Game Mastery Guide is the first really interesting book for PF2, and it's gonna be a ton of work for a "single stay at home father" to fully tackle. Especially one that "sell taught programming". No offense is intended here - it's just an objective observation. It was a ton of work for our TEAM to tackle, using a framework that was already designed to handle most of the new mechanisms that GMG introduced. So one person is gonna have a steep mountain to scale. For everyone's sake, I hope he continues. Competition is good. From a business standpoint, it keeps everyone on edge and ensures nobody gets complacent. From a consumer standpoint, choice is a wonderful thing. Especially when there's a free option available. With the apparent demise of PCGen, the gaming community benefits by having a tool like Pathbuilder as an alternative to what we've got with HLO. Only time will tell how this all unfolds... |
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#13 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
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The CT features will be continuing to evolve over the upcoming months, so there's gonna be even more stuff to potentially leverage there, even when running games for PFS and/or over VTTs. |
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#14 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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#15 |
Senior Member
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858
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Rob, I just want to take a minute to say thank you for responding so thoroughly in this thread. I know it takes time away from coding and development but this is the kind of interaction with your customers that originally built LoneWolf's stellar reputation for support.
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#16 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
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#17 |
Junior Member
Join Date: Feb 2016
Location: Düsseldorf, Germany
Posts: 12
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Quote:
(see: http://forums.wolflair.com/showthread.php?t=63996 ) I don't get it. What's the difference? |
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#18 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
I only noticed that post this weekend, since I've focused my limited attention here on the general stuff about the product. So I'll get a detailed response to that post after consulting with the team to get concrete details about it all. Some of the items are definitely outside the scope of what Hero Lab covers, some items will ultimately be incorporated through already planned capabilities of Campaign Theater, and others are small things that we still have planned to include. Well, if you just limit yourself to all the stuff from GMG that is ALREADY present in HLO, that's a TON of work that anyone else still has to implement. So I'm definitely sensing this post may have been intended as flame bait. If that's the case, please tread carefully... |
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#19 |
Junior Member
Join Date: Jul 2011
Location: Concord, CA
Posts: 19
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Rob, thank you for the detailed and honest replies, I appreciate it. Few things make me as frustrated as silence from the staff of a product, or when they have a condescending attitude. So thank you.
Now you mentioned things that Hero Lab Online won't be able to handle from the GMG... Do you think Hero Lab Classic could handle those issues? My dream would be for PF2 and SF to come to Classic, and integrate with Online. Say, you create a character in Classic, but can open it in Online and make changes, etc. Any chance of that? And how does the future look with integrating Online with a VTT, like Fantasy Grounds? That is a feature I sorely miss. |
#20 |
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