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willuwontu
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Join Date: Sep 2014
Posts: 105

Old March 14th, 2019, 06:47 PM
I'm planning on attempting to import this updated system of ABP into HL (over my free time during spring break).

I'm assuming that I'll need to use a mechanic to bootstrap a configurable onto the hero, but I'm unsure how to deal with converting abilities/their values into points and setting a max for it.

Looking over the ABP stuff, it appears it was done via Class Specials, but I'm still unsure how the ABP page was made.
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File Type: pdf Big_6_Bonuses_Handy_Reference_Sheet.pdf (75.7 KB, 12 views)

Last edited by willuwontu; March 14th, 2019 at 07:31 PM.
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willuwontu
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Old March 18th, 2019, 07:47 PM
How can I add a new resource (such as Power Points, in this case ABP Points) to hero lab?
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Aaron
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Old March 19th, 2019, 07:17 AM
It looks like there isn't an editor tab for resources. Here is an XML example you can paste into a user file with a text editor. Tweak as necessary, of course.

Code:
  <thing
    id="resLegGift"
    name="Legendary Gifts"
    compset="Resource"
    uniqueness="unique">
    <fieldval field="resObject" value="Legendary Gifts"/>
    <usesource source="PUAutoBon"/>
    <usesource source="PUAutoBNoM"/>
    <tag group="Helper" tag="Bootstrap"/>
    <eval index="1" phase="First" priority="3000"><![CDATA[
      ~ This is a dummy eval that forces the resource to be live early, so that
      ~ later scripts can add to it on the first pass. Otherwise, things are
      ~ always an eval pass behind.
      ]]></eval>
    </thing>
The Helper.Bootstrap tag will make this be added to all characters, or you could bootstrap it directly to whatever Mechanic you are using to bootstrap the configurable you mentioned.
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willuwontu
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Old March 19th, 2019, 03:16 PM
Thanks, that's exactly what I was looking for.
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willuwontu
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Old March 19th, 2019, 05:24 PM
Is there a way to set the amount you increment an incrementer by?
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Aaron
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Old March 19th, 2019, 06:44 PM
You mean, click the incrementer once, increase the value by more than 1? I don't think that is something set up to be user possible in PF1.
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willuwontu
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Old March 19th, 2019, 07:21 PM
Quote:
Originally Posted by Aaron View Post
You mean, click the incrementer once, increase the value by more than 1? I don't think that is something set up to be user possible in PF1.
Ah, I know it's done for ABP attunements, however I can't see how those work as they're LW objects.
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Mathias
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Old March 19th, 2019, 10:45 PM
If you're going to build a new tab, you'll need to study the authoring kit wiki. For example, here's the page on what settings you can apply to an incrementer portal: http://hlkitwiki.wolflair.com/index....Element_(Data)
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willuwontu
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Old March 20th, 2019, 06:56 AM
Quote:
Originally Posted by Mathias View Post
If you're going to build a new tab, you'll need to study the authoring kit wiki. For example, here's the page on what settings you can apply to an incrementer portal: http://hlkitwiki.wolflair.com/index....Element_(Data)
Ah, so I'd have to build a new tab then. Originally I was thinking of just using custom abilities and a config for obtaining them (was trying to figure out how to set the resource as the allowed amount for it), since there is a cost tag for custom abilities. I suppose I should look into how to do this though, it'll probably be better in the long run that way.
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willuwontu
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Old March 22nd, 2019, 07:43 AM
Quote:
Originally Posted by Mathias View Post
If you're going to build a new tab, you'll need to study the authoring kit wiki. For example, here's the page on what settings you can apply to an incrementer portal: http://hlkitwiki.wolflair.com/index....Element_(Data)
Where can I view the authoring kit wiki now? The site update seems to have murdered it's existence.
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