Junior Member
Join Date: May 2009
Posts: 28
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I am trying to input my beastmaster ranger, but there seems to be no way to specify my animal companion (a raptor).
Also, when entering found items in the RPGA tab, if I later get rid of the item, it should automatically go to "Item Sold" instead of "No Selection" Last edited by Gryndehl; June 5th, 2011 at 05:06 PM. |
#1 |
Senior Member
Join Date: Jul 2007
Location: Walbridge, Ohio
Posts: 767
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Once a slot if filled you can not replace it in the RPGA, so when you get rid of it I would believe you sell it (for the 20% cost value) unless you just drop it, but the slot was still used.
Now I dont like the rule but that is it. page 10 Living Forgotten Realms Campaign Guide, INTERIM Version 2.0 (October 2010). |
#2 |
Senior Member
Volunteer Data File Contributor
Join Date: Dec 2008
Posts: 523
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That's what Gryn is saying. Right now when I select an Item and map it to the module it came from, when I sell it, it switches to "no selection" which causes the verification report to fail my LFR characters because I have item slots that have unselected items.
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#3 |
Senior Member
Join Date: Jul 2007
Location: Walbridge, Ohio
Posts: 767
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The RPG menu comes with an "Item Sold" option at the top of the drop menu.
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#4 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Unfortunately there's no way to automatically change a sold item to "Item Sold" instead of "No Selection". That's a good idea, though - I'll add it to our to-do list.
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#5 |
Junior Member
Join Date: Aug 2011
Location: Hudson, MA
Posts: 21
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Quote:
I am testing out DnD support on HeroLab before deciding if I want to buy a license. Under the companions I don't see any of the core beast companion types... Did my data download miss them? Are they disabled in the demo version? Or am I just blind? (entirely possible) Thanks J.R. |
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#6 |
Junior Member
Join Date: Sep 2011
Location: WA, USA
Posts: 14
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Quote:
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#7 |
Senior Member
Join Date: Dec 2011
Posts: 100
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I just ran into this problem myself as I started rebuilding my family's party in Hero Lab. The solution is to create a Monster NPC that is an ally of the party at Level 1. Then put in the base attributes for the animal. Now, increase it to the appropriate level as the player. Manually modify the Hit Points value based on what is in the book for the beast. Add in the attacks naturally. Cross over any special abilities that your Ranger gets that apply to the creature.
It's not perfect, but it's a workable solution. |
#8 |
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