Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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The only way I can see to make it significantly better would be to show the base score for a stat (or weapon damage, or whatever), then show the modified score for Smite Evil under it. Unfortunately this has two problems: 1) It uses a lot of space - if you have two or three different abilities that modify each stat, now everything takes twice as much height as it used to 2) If you have two or three different abilities that modify a stat, you can no longer turn them all on at once to see what the total value is - you'd have to add them up yourself. If you have other ideas for how we can display this appropriately I'm interested in hearing them, but I couldn't think of anything that would work well. |
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#21 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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#22 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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I.e. are you switching from using your bow to two swords, or are you switching from using a Longsword in both hands, to using that same longsword in one hand? Quote:
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They should be there already; the fact that they aren't is a bug. I've added this to our fix list, and I'll find somewhere better to put it as well. I've added the other items to our to-do list. |
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#23 |
Senior Member
Join Date: Jul 2009
Location: Saratoga, CA
Posts: 257
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Any die rolling app that is allowed at my table needs to have a die roll log. I prefer an audible cue for die rolls as well.
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#24 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Quote:
A roll log is one of the items on our to-do list - I actually had one in a previous version of the dice roller I implemented, but it was way too clunky, so it got scrapped in favor of the simpler dice roller we have now. It should find its way back in at some point. |
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#25 |
Senior Member
Join Date: Oct 2010
Location: Los Angeles, CA
Posts: 199
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Quote:
The only way I can see to make it significantly better would be to show the base score for a stat (or weapon damage, or whatever), then show the modified score for Smite Evil under it. Unfortunately this has two problems: 1) It uses a lot of space - if you have two or three different abilities that modify each stat, now everything takes twice as much height as it used to 2) If you have two or three different abilities that modify a stat, you can no longer turn them all on at once to see what the total value is - you'd have to add them up yourself. If you have other ideas for how we can display this appropriately I'm interested in hearing them, but I couldn't think of anything that would work well. [/QUOTE] This might sound silly, but what if you put a die roller next to these situational abilities? So next to my smite evil power, I can hit the die roller since I am smiting this this attack and hit the weapon when I am not smiting for my other attack. The smite, since it already knows how to calculate all the modifiers can roll the modified hit and damage roll. From what I've seen the weapon description pop up has the calculated totals here as well, so you could add that to the smite evil. When you touch the words smite evil (just like touching +1 bastard sword) the smite description appears with the modified weapon damage based on what is equipped. You could use this for other abilities as well, for example the lay on hands line. Then I could roll the xd6 since it's pre-calculated. Same with other abilities like bloodline powers or domain powers. |
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#26 |
Senior Member
Join Date: Oct 2010
Location: Los Angeles, CA
Posts: 199
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I use a bardiche for my primary weapon. I have power attack and furious focus to eliminate my attack penalty. This lets me hit hard. I had to switch to my longbow to hit an enemy across the battlefield. If I was using the app, I quick equip, unequip bardiche and equip longbow both hands. one round later I move forward and forgot to pick up my bardiche. So i drop the longbow and grab my backup flail. Quick equip, unequip longbow and select flail as both hands. Back into action. What if I now needed to bump my ac and pull out my shield? quick equip, change flail from both hands to one hand, equip shield. The pain in all of this is I cannot do it during another player's turn, because you cannot move unless it's your turn. If I do it preemptively, and my DM tells me no - could be a reason like an immediate action or something - I have to switch it back quickly. This takes time.... Oh my.. I just had a thought - Weapon presets. Can you have saved configurations? I go to quick equip and hit preset 1 and it changes my weapon and shield config? Go back and hit preset 2 and not I am wielding my longbow... hit preset 1 again and I am back into action? That would address my issues... but wouldn't address what Shadow was talking about regarding needing to know multiple weapons unless in one of the presets you could select "all equipped". This wouldn't work with my smite evil die roller that I have above... but you guys are the experts |
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#27 |
Senior Member
Join Date: Mar 2013
Location: Germany
Posts: 155
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For me it would be absolutely sufficient to know something about the pseudo random number generating algorithm used. There are a few that generate equally distributed pseudo random numbers so it is almost the same as really rolling dice.
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#28 |
Senior Member
Join Date: Aug 2005
Location: Chicagoland
Posts: 397
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Or maybe a flag(s) that temporary abilities or conditions that are turned on? Maybe a icon just at the top with number of abilities on, or a flag next to what's changes, or a color/highlight of changed stats? Actually, for Hero Labs, I'd love to see everything highlighted on the dashboard that was changed when I clicked on Rage/Smite/Rapid Shot/Pinned/Prone/Etc! That alone would make me say, "Why is my AC red? Oh ya, I left Prone clicked, durr!" -Jamz RPTools.net | MapTool Discord Invite Download Latest MapTool Release | Download Latest TokenTool Release |
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#29 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Oh I like this idea. Colors don't take up room and would be easy to spot. I am not sure I like red as that is too associated with errors. Maybe a nice blue or green.
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#30 |
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