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Sketchpad
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Old March 26th, 2010, 05:57 PM
How would one increase the base damage for melee attacks for a race?

I have rcEiImpDam in boostraps ... do I make the Tag the damage like wMain and 1d6_6?

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Last edited by Sketchpad; March 26th, 2010 at 06:39 PM.
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Mathias
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Old March 26th, 2010, 11:08 PM
Please tell me more about what you're trying to accomplish - I don't have enough information to help you with whatever problem you're running into.
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Sketchpad
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Old March 27th, 2010, 06:30 AM
Basically, the race has a racial increase in melee damage from 1 die code to the next ... so like 1d4 to 1d6

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Mathias
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Old March 27th, 2010, 09:23 AM
So the weapon's damage code differs from the standard progression on page 302 of the Bestiary? A third of the races in the Bestiary in the book do that - why call it out as something special?

When you're bootstrapping the weapon, just put in the damage tag it uses, rather than the standard tag.
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Mathias
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Old March 27th, 2010, 09:28 AM
From one of your other posts, you're asking about punching damage, not natural attack damage, right?

Try assigning the wUnarmed weapon the Helper.DamageUp tag:

foreach pick in hero from BaseWep where "IsWeapon.wUnarmed"
perform eachpick.assign[Helper.DamageUp]
nexteach

Timing: before PostLevel/10000
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Sketchpad
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Old March 27th, 2010, 09:43 AM
Is that an Eval Script?

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Mathias
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Old March 27th, 2010, 09:43 AM
Yes, it would go in an eval script on the racial special.
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