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TBKenie
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Join Date: May 2010
Location: Michigan
Posts: 15

Old June 10th, 2010, 03:58 PM
Found a bug while building magic armor (almost didn't catch it til I noticed a discrepancy between PF Hero Lab and sCORE b64 character generator excel spreadsheet).

Moderate Fortification is listed as 75% chance to ignore criticals in Hero Lab PF v3.4. The core PF book (and SRD) says 50% chance to ignore criticals.

Heavy Fortification is listed as 100% chance to ignore criticals in Hero Lab PF v3.4. The core PF book (and SRD) says 75% chance to ignore criticals.
TBKenie is offline   #11 Reply With Quote
Golkiwu
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Join Date: Jun 2010
Location: Atlanta
Posts: 65

Old June 10th, 2010, 04:53 PM
I am finding that certain wand costs for first level paladin/ranger spells are showing 1500 gp costs when they should be 750.

I checked the errata for 1.0 printing and it verifies this, I am using a 2.0 printing as reference.

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TBKenie
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Old June 10th, 2010, 06:48 PM
In Magic weapon item creation, the cost for building a +n Mighty (Str +1 or higher) Short comp bow is coming up incorrect (by 75gp), n = any plus.

Also, when building a non-magic non-masterwork mighty (Str +1 or higher) short comp bow, the price comes up wrong.

Ditto for a non-magic MASTERWORK mighty (Str +1 or higher) short comp bow

Incorrect calculation doesn't come up when the mighty part is +0 or when the item is changed to long mighty comp bow.
TBKenie is offline   #13 Reply With Quote
kunger00
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Old June 13th, 2010, 03:04 PM
I see that the CR for skellies template has been fixed. THANKS!!! You had mentioned before that you were going to take out the hit points box for the skeleton and zombie template to prevent the error of 0 hit points. It isn't a huge issue, I just take 1 hp out of their racial hit dice and add it to the skeleton hit point box... I'm only mentioning this as I am not sure if this fell off the radar, was implemented but not working, or is planned but not implemented yet.

Again, thanks for the awesome job you do Mathias!
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Cutter
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Posts: 31

Old June 13th, 2010, 07:54 PM
The +1 dodge bonus to AC that taking the dodge feat gives is being added into CMD. I believe that is incorrect isn't it?
Cutter is offline   #15 Reply With Quote
ShadowChemosh
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Old June 14th, 2010, 08:42 AM
Quote:
Originally Posted by Cutter View Post
The +1 dodge bonus to AC that taking the dodge feat gives is being added into CMD. I believe that is incorrect isn't it?
HL is correct in applying the dodge bonus. See d20pfsrd CMD

"A creature can also add any circumstance, deflection, dodge, insight, morale, profane, and sacred bonuses to AC to its CMD."

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
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- d20 HL package volunteer editor.
ShadowChemosh is offline   #16 Reply With Quote
Cutter
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Old June 14th, 2010, 09:05 AM
Ah I missed that in the rules - thanks Shadow!
Cutter is offline   #17 Reply With Quote
Mathias
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Join Date: May 2005
Posts: 13,213

Old June 14th, 2010, 12:45 PM
Quote:
Originally Posted by TBKenie View Post
Found a bug while building magic armor (almost didn't catch it til I noticed a discrepancy between PF Hero Lab and sCORE b64 character generator excel spreadsheet).

Moderate Fortification is listed as 75% chance to ignore criticals in Hero Lab PF v3.4. The core PF book (and SRD) says 50% chance to ignore criticals.

Heavy Fortification is listed as 100% chance to ignore criticals in Hero Lab PF v3.4. The core PF book (and SRD) says 75% chance to ignore criticals.
One of my projects for the near future is checking all the text in the spells and magic items, to check make sure all the changes from the d20 system to the Pathfinder system were caught - this information still matches the d20 versions of those powers.
Mathias is offline   #18 Reply With Quote
Mathias
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Old June 14th, 2010, 12:53 PM
Quote:
Originally Posted by Golkiwu View Post
I am finding that certain wand costs for first level paladin/ranger spells are showing 1500 gp costs when they should be 750.

I checked the errata for 1.0 printing and it verifies this, I am using a 2.0 printing as reference.

Fixed in the next update, thanks for the report.

(FYI, it was because the spell level - caster level conversion for Paladin and Ranger spells for custom magic items was still using the d20 caster level progressions for those classes, so the level 2-4 spells were also incorrect).
Mathias is offline   #19 Reply With Quote
Mathias
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Old June 14th, 2010, 12:57 PM
Quote:
Originally Posted by TBKenie View Post
In Magic weapon item creation, the cost for building a +n Mighty (Str +1 or higher) Short comp bow is coming up incorrect (by 75gp), n = any plus.

Also, when building a non-magic non-masterwork mighty (Str +1 or higher) short comp bow, the price comes up wrong.

Ditto for a non-magic MASTERWORK mighty (Str +1 or higher) short comp bow

Incorrect calculation doesn't come up when the mighty part is +0 or when the item is changed to long mighty comp bow.
I'm afraid I can't duplciate this. The price for a composite shortbow, +1 STR is correctly being calculated as 150gp (75 for the shortbow, 75 for each point of strength).
Mathias is offline   #20 Reply With Quote
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