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Member
Join Date: Jan 2018
Posts: 39
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PleaseOhPleaseOhPleaseOhPleaseOhPleaseOhPleaseOhPl easeOhPlease make PF1 the next big thing!
Last edited by Itzi; September 14th, 2020 at 07:59 AM. |
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Member
Join Date: Dec 2014
Location: Cincinnati, OH
Posts: 57
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They don't. The use a small number of their favorites and ignore all the rest. Some might be more effective than what they do use but they've never looked into them far enough. D&D 3.0/3.5 and Pathfinder both have this problem when characters hit the mid-teen level and just just gets worse farther up.
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Member
Join Date: Feb 2018
Posts: 51
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+1 for Pathfinder (the first and only edition).
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Member
Join Date: Feb 2019
Posts: 53
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+1 for Starfinder Starships, a mechanic that was advertised as a selling point of the system before it launched
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Senior Member
Join Date: Jul 2015
Posts: 216
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+1 @WatersLethe. I am glad Rob listed it first. I hope it stays that way.
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Senior Member
Join Date: Aug 2009
Posts: 479
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Quote:
I am more looking for something I can use in Org play to track Space combat. That might still work with it linked to Campaign but I am unsure since I have barely touched that. |
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Senior Member
Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 818
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+1 Pathfinder 1e, with 3pp (Community Pack & Spheres of Power/Might),
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Senior Member
Join Date: Jul 2008
Posts: 1,327
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As a relatively happy PF2 GM, +1 for more Starfinder and Shadowrun 6 support.
I am totally content with HLC for my Pathfinder 1st needs until HLO is mature. Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder Second Edition, Star Trek Adventures On Hiatus: Pathfinder First Edition Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds |
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Senior Member
Join Date: Feb 2010
Posts: 125
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Quote:
That doesn't reduce the character's complexity in the Hero Lab context, though, since you've got a bunch of things all adjusting the numbers of other things. A wizard, by contrast, could have about the same amount of actual in-play complexity, but less bother to compute since spells are more self-contained and mostly just need an adjusted DC for each. Last edited by Roadie; September 10th, 2020 at 11:35 AM. |
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Junior Member
Join Date: Jan 2020
Posts: 14
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I don't know if there's any community voting involved in what the next big thing will be, but if there is: please make it the shared stash. That functionality can be used by all systems, and it would be (in my opinion) a great way of actually making use of the 'online' part of HLO. Being able to 'cast a spell' and have HLO sort out the effects on everyone (no more manually adding conditions, yay!) as well as being able to prepare 'loot' that can be handed out after every scene, will not only be very useful, but will also be a concrete display of the benefits of being online on HLO together.
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