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Fox Lee
Senior Member
Join Date: Sep 2011
Location: NSW, Australia
Posts: 181

Old November 11th, 2011, 04:43 PM

Just wondering if anybody could give me a suggestion for how I can better tweak the way multiclassing works in HeroLab.

What I'm trying to achieve: My group is trialling a new version of multiclassing that allows for limited power-swapping without spending a feat each time. When you would get an encounter, daily or utility class power (including via respec), you can swap it for a (same-type) power from your multiclass, of half the original power's level or lower.

What I'm doing: Currently, the easiest way I've found to do this was to copy the effects of the original MC power-swap feats, remove the level adjustment, and allow them to be added as permanent temporary adjustments that can be taken as long as the character is multiclassed. Functional, but ugly. Plus I'm not sure how to impose the level restriction, if it's possible.

Does anybody know of a better way to handle this?

Thanks! ^^

Fox Lee: The Girl Your Mother Warned You About
Invincible Ink - Original indie tabletop games on demand
The Square Fireball - Where it's 4th Edition Forever
Skies of Escarnum - Inclusive anime-flavoured 4e campaign world
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