Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - D&D 5th Edition SRD

Notices

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
spannclann
Member
 
Join Date: Aug 2018
Location: Texas
Posts: 47

Old April 23rd, 2021, 10:05 AM
Okay, my code checks to see if the Actor is unarmed and, if so, then checks their level to apply something. My issue is, that when the Actor is armed, this check should not be done.

For Example. When unarmed, the Actors unarmed damage goes up one die level from d6 to d8. However, if armed, the unarmed damage should stay at d6. Currently, with the code I have, it is still at a d8 when armed.

How do I fix this?

if (tagis[IsWeapon.wUnarmed] = 0) then
if (act_level >= 18) then
act_level += 6
elseif (act_level >= 11) then
act_level += 6
elseif (act_level >= 6) then
act_level += 6
elseif (act_level >= 3) then
act_level += 3
else
act_level += 2
endif
endif
spannclann is offline   #1 Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 04:59 PM.


Powered by vBulletin® - Copyright ©2000 - 2021, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.