Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Savage Worlds

Notices

Reply
 
Thread Tools Display Modes
Street
Junior Member
 
Join Date: Mar 2011
Posts: 12

Old December 15th, 2018, 04:17 AM
How can those of us not nearly as proficient with the editor help the conversion process?
Street is offline   #31 Reply With Quote
zarlor
Senior Member
 
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819

Old December 15th, 2018, 05:11 AM
The editor is primarily used for settings files. There's not all that much any of us can really do when it comes to modifying the underlying game rules setting (and definitely not the underlying program) code that will be needed for the SWADE update. Probably the bigger question those of us with settings files will need to consider will be if there will be anything we would need to do to our files. It may just be denoting on them someplace that they are set up under the SWD rules, but there's always the possibility of considering SWADE updates to the files. Although that may just largely wait on when PEG does some of the settings updates they have been talking about anyway.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)

Last edited by zarlor; December 15th, 2018 at 06:01 PM.
zarlor is offline   #32 Reply With Quote
Caldreas
Junior Member
 
Join Date: Apr 2016
Posts: 5

Old December 15th, 2018, 08:22 AM
Quote:
Originally Posted by Farling View Post
No pressure to get work done quickly; especially motivating for a volunteer to be given a "soon" deadline
My apologies. I greatly appreciate the work being done here.
Caldreas is offline   #33 Reply With Quote
CapedCrusader
Senior Member
Volunteer Data File Contributor
 
Join Date: Aug 2009
Posts: 1,549

Old December 15th, 2018, 01:48 PM
OK, first thing: I am a paid contractor for LWD. So, no, for this work I am not a "volunteer".

Second thing: This is a part-time side job for me. I have a regular day job (I'm a 25+ year SQL Programmer). So I have to fit this work in during evenings and weekends.

Now, for the juice. I have just finished my first read-through. Here are the areas that are going to cost me the most sleep:

1) Almost everything has changed in some way, I'd say 90%. There are very few things that will not change in some fashion. So, a lot of detail work.

2) Core Skills. Not a huge deal, you'll still have to add them, but the initial levels will be free. Adding them automatically becomes problematic when things like Hindrances takes some away. And that everyone will want to customize their own for different Settings. I am thinking a Core Skill tag that will make the initial level free that can be applied to or taken a way from a Skill at any time.

2) Charisma being gone.

3) The Knowledge Skill going away. This one I have a hard time with. There is no catch-all Skill now, and I see that as a major weakness. I'll likely make it easy to house rule and keep.

4) Throwing replaced by Athletics. This is a big one. There are a lot of places the reference the Throwing Skill as it is one of the three combat Skills. Lots of rework over this.

5) Experience Points went away. Now it just counts Advances. Oof.

6) Encumbrance is not a numeric function any more.

7) Vehicle Attributes have changed.

8) And the BIG one. Arcane Backgrounds. Not only can you have more than one, and they have to be treated complete separately, now Arcane Powers have modifiers like Super Powers do. That's two major overhauls. The second is simply tedious. The first, I will have to look at the best way to implement. The hardest part is making it so it can accommodate user-created Arcane Backgrounds for Settings as well as the stock set.

So. I have a lot of work to do, and less time to do it. Good thing the Christmas break is coming up. I know what I am doing between holidays. I'll start on this as soon as I get ths 5.7 update set and out.

_
Currently In Development: Savage Pathfinder
Future Development: SWADE Super Powers Companion, SWADE Fantasy Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
CapedCrusader is online now   #34 Reply With Quote
zarlor
Senior Member
 
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819

Old December 15th, 2018, 06:00 PM
Ooof. Good luck with all of that CC. I'll be cheering you on and hoping the hardest bits turn out to be easier for you than they first appear to be.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)
zarlor is offline   #35 Reply With Quote
Paragon
Senior Member
 
Join Date: Feb 2010
Posts: 874

Old December 15th, 2018, 08:00 PM
Is there any way the Power Modifiers need to be modeled in the program? As I understand it, you can do those on the fly, so what can the program actually do? It'd be like trying to put.

I'd suggest that with the change in advancement, a session-counter might be useful.
Paragon is offline   #36 Reply With Quote
Paragon
Senior Member
 
Join Date: Feb 2010
Posts: 874

Old December 15th, 2018, 08:01 PM
And yes, the new--and I believe release--version dropped today.
Paragon is offline   #37 Reply With Quote
CapedCrusader
Senior Member
Volunteer Data File Contributor
 
Join Date: Aug 2009
Posts: 1,549

Old December 16th, 2018, 02:11 AM
I have the new one, it's not release ready, yet, they still say don't print it.

Right now, Arcane Powers are not set up to handle dependent objects. That's a major change.

_
Currently In Development: Savage Pathfinder
Future Development: SWADE Super Powers Companion, SWADE Fantasy Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
CapedCrusader is online now   #38 Reply With Quote
zarlor
Senior Member
 
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819

Old December 16th, 2018, 04:05 AM
The release that dropped yesterday will be the first publicly available, i believe, but I believe CC is right that it's still not the "final" release that will be going to the printers. I think they'll still go one more round of, essentially, crowd-sourced editing before they finalize it. Not that there won't be updates after that, too, but it should be down to only more obvious fixes at that point.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)
zarlor is offline   #39 Reply With Quote
Paragon
Senior Member
 
Join Date: Feb 2010
Posts: 874

Old December 16th, 2018, 10:40 AM
That may well be; they just seemed (in the announce email to KS backers) to make a big distinction between this one and the prior one.
Paragon is offline   #40 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 01:04 AM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.