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Paragon
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Join Date: Feb 2010
Posts: 874

Old May 29th, 2018, 09:41 PM
One of my players asked this, and I figured I'd go directly to the horse's mouth (that is, CC):

Do the various initiative related Edges actually work in the Tactical Console? Apparently someone found sign that somewhere on the Net at one time they didn't. And because of how they work, its hard to test authoritatively, and of course the mechanics that make them work are buried into code well beyond anything I have access to (as for the most part, there's no code attached to them, so I'm assuming everything is done in the Tactical Console coding for Savage Worlds).
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CapedCrusader
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Old May 31st, 2018, 12:01 AM
Hmmm, no, apparently not. I assume you mean Quick, Level-Headed, etc? I'll look into it.

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Currently In Development: Savage Pathfinder
Future Development: SWADE Super Powers Companion, SWADE Fantasy Companion
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Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
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Paragon
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Old June 1st, 2018, 11:11 AM
Quote:
Originally Posted by CapedCrusader View Post
Hmmm, no, apparently not. I assume you mean Quick, Level-Headed, etc? I'll look into it.
Yup. Thanks; tells me I need to manage them manually until you can do something.
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