Senior Member
Join Date: Jul 2008
Posts: 1,321
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When my character equips a machine gun, Hero Lab adds it to his Encumbrance. While I realize that it's Savage Worlds and all, I assure you that he's not firing it from the hip.
I originally tried just leaving the machine gun on the ground, but then I got an error when I tried to equip it. Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds |
#1 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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He may not be firing from the hip, but he's carrying it around, right? If it's on the character at all it should count against his encumbrance, according to SWD rules, so Hero Lab is tracking it correctly, IMHO. A common method for characters carrying encumbrance that effects them is to make sure you keep a enough stuff in a pack that you can "drop to the ground" as a free action, presumably while drawing your weapon with the other. If it's a 2-handed weapon your GM might declare that since one had was busy dropping the pack you'd have to incur a MAP to get it onto your two-handed weapon in the same round, though. Oh, and if you play a game where your group just doesn't bother tracking encumbrance at all there is a checkboxk on the character config screen for ignoring encumbrance, if that helps any.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) Last edited by zarlor; September 9th, 2013 at 04:56 AM. |
#2 |
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Join Date: Jul 2008
Posts: 1,321
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The machine gun is mounted on a gun carriage, not being carried personally.
Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds |
#3 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
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Quote:
Then again, why do you need to equip it? All the stats should be on it even if you have it on the "ground" or some other container, right? Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
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#4 |
Senior Member
Join Date: Jul 2008
Posts: 1,321
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Because the 'equip' box is there?
Yeah, I guess it's just habit from using HL for Pathfinder, where I need to equip siege engines so all the adjustments get made automatically. I have to do all that manually in Savage Worlds anyhow. Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds |
#5 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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Lol!
Although if I may ask, what adjustments are you having to make manually? I mean unless it was magical or something for something like that it's usually just a straight shooting roll, so nothing that equipping it would affect. I do know there are other things I do often on some characters, though, that I like to set up Temporary Adjustments for, like I'll set up adjustments for Wild Attack to remind me I've used it and have that -1 parry, or for shooting maybe I've got a Marksman Edge and can get a bonus from that, although I should mention that I did suggest a while back a bunch of Edges that could benefit from check-boxes to activate so we might get some of those in the update we should be getting w/in the next few weeks. I have my fingers crossed for it, anyway. Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#6 |
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