Member
Join Date: Aug 2018
Location: Texas
Posts: 87
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I need some help with Fist Wraps. It is my understanding that they are for our Unarmed Fighting style heroes to use without being considered "armed". The issue is that when they are equipped it drops the unarmed damage of the hero and does not populate the unarmed damage onto the printed character sheet. Any ideas on how to solve this?
Possibly some sort of check (with code) to see if it is fist wraps and not to ignore or not apply the damage drop? |
#1 |
Member
Join Date: Aug 2018
Location: Texas
Posts: 87
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Wow....57 views and crickets.....
I know if I use the Eval Script: field[wDamExtra].text = " + 3d6 piercing" for a weapon, it will add + 3d6 piercing to the weapons damage when printed out. Is there a way for me to just alter the code to print the characters current unarmed damage? possibly with hero.printunarm? |
#2 |
Senior Member
Join Date: May 2016
Posts: 608
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I think all you need to do is make sure that the weapon has wCategory.Unarmed on it or mark it as a monk/martial arts weapon.
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#3 |
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