Junior Member
Join Date: Sep 2011
Posts: 21
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For Pathfinder Society play, Arrows and Bolts have to be purchased in lots of 20 and 10, respectively, unless they're magical. That means that non-magical arrows made of Cold Iron, Mithral, or Alchemical Silver are required to be purchased in smaller lots than the "New Magic, Custom, or Masterwork weapon" choices allow.
Suggested fixes: 1) Add a second listing in the base weapons type for "Arrows (x20)", but don't allow magical arrows to be built this way. 2) Replace the "Arrows (x50)" with a single arrow cost. I realize this may cause problems with other calculations. 3) Add a non-magical entry for each type of special material, which is what I'm doing for a workaround as necessary. Thanks! Last edited by Thorkull; September 21st, 2012 at 07:20 PM. Reason: Adding 3rd suggested fix. |
#341 |
Junior Member
Join Date: Sep 2010
Location: Australia
Posts: 25
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An elven alchemist grenadier can not choose composite longbow or composite short bow as his weapon. They are consider to be martial weapons.
Last edited by lothar_wolf; September 22nd, 2012 at 03:22 AM. |
#342 |
Senior Member
Join Date: Apr 2012
Location: London, England
Posts: 176
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#343 |
Senior Member
Join Date: Aug 2011
Posts: 223
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I missed Aaron's reply to me in another thread a few weeks ago. Finally noticed it, went back, and saw that the issue I brought up is still there, so here it is: Not all of the races from the ARG have their age/height/weight information put in.
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#344 |
Junior Member
Join Date: Sep 2012
Posts: 9
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bug in AC computing for this very obscure condition: character has at least 20 dex (+5 bonus), wearing studded leather armor (+4 to AC, max dex +5), has at least 5 levels of wizard, specializing in Transmutation (gets a +2 enhancement to a stat.) if a stat other than Dex is selected for the +2, AC computes correctly, using +5 for the dex part. when Dex is selected for the ability bonus, then AC goes wrong, showing only +3 for the Dex part of AC, instead of the +5 (dex bonus is +6 now, but max dex for the armor is +5).
I can provide a .por file with a character with all this in it. |
#345 |
Junior Member
Join Date: Sep 2012
Posts: 4
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I was playing in my regular game and I noticed that the flurry of blows attack bonus that was calculated on the back of my monk sheet did not include the strength bonus to the attack rolls. No wonder I had been missing so much...
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#346 |
Senior Member
Volunteer Data File Contributor
Join Date: May 2010
Location: Mountlake Terrace, Washington
Posts: 407
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Orc Weapon Master (trickster) doesn't give me any Combat Maneuver options to apply it to.
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#347 |
Member
Join Date: Nov 2010
Posts: 70
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Nice simple one here.
In the editor, under the Spell School tab, there's a typo. "Spell Descriptior" should be "Spell Descriptor". |
#348 |
Junior Member
Join Date: Sep 2012
Posts: 6
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For wordcasters who are not spontaneous casters the Meta Word Mastery feat is not allowing their class to be selected from the list of classes available in the drop-down. This is causing the feat's +3 bonus to daily Meta Word use to not be applied on the In-Play tab.
Editing the feat and removing "CasterType.SpontKnow" from FieldID "usrCandid1" appears to fix this issue - wordcaster classes who prepare spells are now available in the drop-down and their daily Meta Word limit is increased on the In-Play tab. |
#349 |
Senior Member
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+ Cinder Dance +10' speed doesn't appear in output stat block
+ Wings of Fire (Fly 50 ft. doesn't appear in output stat block AWizardInDallas |
#350 |
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