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Farling
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Old November 20th, 2021, 08:24 AM
Version 1.15

The first image in each topic will also be used as the image for the generated journal entry. (as requested my Merion in https://forums.wolflair.com/showpost...&postcount=153)

The module is now compatible with Foundry V9 prototype 2 (and still works on 0.8.9).

A version warning is issued about only working on 0.89, but it will work on V9 prototype 2.

Farling

Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module

Donations gratefully received via Patreon, Ko-Fi or Paypal

Last edited by Farling; November 21st, 2021 at 04:20 AM.
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Farling
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Old November 23rd, 2021, 03:46 AM
Version 1.15.1

Changed the permission required for players to see links to LIMITED (previously it was OBSERVER).

Updated the compatibleCoreVersion to 9 so that no warnings are generated on Foundry V9.

Farling

Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module

Donations gratefully received via Patreon, Ko-Fi or Paypal
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Farling
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Old November 24th, 2021, 05:11 AM
Version 1.16

Some improvements have been made to imported scene notes:
Updates for scene Notes:
- The title of a map pin is now displayed within ">> title <<" instead of the previous "\*\*title\*\*".
- The text is broken across multiple lines (default max line length set to 60 in module settings) - this does not affect the note title/linked journal name.
- Multiple occurrences of "& #xd;" in the map pin descriptions are replaced by just a newline.
- The "GMDIR:" indicator has been put on it's own line with down arrows to indicate which text is the GM directions.
- The font size is now configurable in the module settings.
- The display of GM notes has been changed so that less of the core foundry code has been copied into this module.

Farling

Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module

Donations gratefully received via Patreon, Ko-Fi or Paypal
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Sword_of_Spirit
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Old Today, 02:16 AM
I noticed that the new format of map notes on unrevealed topics having a crossed eye isn't occurring for some map notes.

In my Castle Ward (Waterdeep) scene, for instance, there are two unrevealed journal topics ("5 - Red-Eyed Owl" and "6 - Sleepy Sylph") that are showing up without the eye on the map notes. I'm including pictures of both the GM and Player views.

"- The "GMDIR:" indicator has been put on it's own line with down arrows to indicate which text is the GM directions."

I'm not actually sure what that one does? I'm not seeing any down arrows (not that it needed them).

I also attached a picture with the duplicated relationships and links in case you were wondering what I was talking about.
Attached Images
File Type: png CastleGM.png (176.0 KB, 1 views)
File Type: png CastlePlayer.png (265.6 KB, 1 views)
File Type: png Foundrydup.png (100.3 KB, 1 views)
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Farling
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Old Today, 05:18 AM
Quote:
Originally Posted by Sword_of_Spirit View Post
I noticed that the new format of map notes on unrevealed topics having a crossed eye isn't occurring for some map notes.

In my Castle Ward (Waterdeep) scene, for instance, there are two unrevealed journal topics ("5 - Red-Eyed Owl" and "6 - Sleepy Sylph") that are showing up without the eye on the map notes. I'm including pictures of both the GM and Player views.

"- The "GMDIR:" indicator has been put on it's own line with down arrows to indicate which text is the GM directions."

I'm not actually sure what that one does? I'm not seeing any down arrows (not that it needed them).

I also attached a picture with the duplicated relationships and links in case you were wondering what I was talking about.
The crossed-eye icon is displayed if the PIN is not revealed on the smart image. The circle indicates that the pin has been revealed. In both cases, this is separate from whether the linked topic has been revealed.

Unfortunately, Foundry doesn't display map pins (notes) if the linked topic has NO permission for the player - regardless of my revealed state on each pin. - I will look to see if I can force the note to be visible, and then check to see if that causes issues when clicking on it.

For the GM indicator; previously a map note would appear as something like:

** title **
player note
GMDIR: gm notes

whereas the new format is

** title **
player note
-vv--- GMDIR ---vv-
gm notes

Unfortunately the way that Foundry does Notes is that we only have text to customise - we aren't able to add any formatting or changes in font size.

Farling

Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module

Donations gratefully received via Patreon, Ko-Fi or Paypal

Last edited by Farling; Today at 05:21 AM.
Farling is offline   #165 Reply With Quote
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