![]() |
Senior Member
Join Date: Sep 2011
Location: NSW, Australia
Posts: 181
|
Hiya,
Just wondering if anybody could give me a suggestion for how I can better tweak the way multiclassing works in HeroLab. What I'm trying to achieve: My group is trialling a new version of multiclassing that allows for limited power-swapping without spending a feat each time. When you would get an encounter, daily or utility class power (including via respec), you can swap it for a (same-type) power from your multiclass, of half the original power's level or lower. What I'm doing: Currently, the easiest way I've found to do this was to copy the effects of the original MC power-swap feats, remove the level adjustment, and allow them to be added as permanent temporary adjustments that can be taken as long as the character is multiclassed. Functional, but ugly. Plus I'm not sure how to impose the level restriction, if it's possible. Does anybody know of a better way to handle this? Thanks! ^^ Fox Lee: The Girl Your Mother Warned You About Invincible Ink - Original indie tabletop games on demand The Square Fireball - Where it's 4th Edition Forever Skies of Escarnum - Inclusive anime-flavoured 4e campaign world HeroLab 4e patch contributor |
![]() |
![]() |
Member
Join Date: Aug 2011
Posts: 73
|
Try doing it as a game mechanic.
|
![]() |
![]() |
Junior Member
Join Date: Nov 2011
Posts: 1
|
I had experience doing this myself recently in that a player was given an artifact that allowed him to hybrid paladin, so i built the class as a custom class in hero lab's editor. now I'm not sure how comfortable you are in the editor but if you copy the class they are and add in the counts as another class line you can then select powers from both classes and class specific feats for both classes. this won't give them the class mechanics of the secondary class without adding them in as bootstraps but it works and it doesn't have validation errors.
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|