Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Pathfinder Roleplaying Game

Notices

Reply
 
Thread Tools Display Modes
Diaz Ex Machina
Member
 
Join Date: Feb 2017
Location: Italy
Posts: 65

Old April 21st, 2022, 02:07 PM
How can I enable an option even if I don't have activated the official source for it? I want to make so that my custom source "The Shackled City" enables the use of Traits without having to activate "Unrestricted Traits" in the "House Rules" section. Is it possible?
Thank you in advance for your help and time.
Diaz Ex Machina is offline   #1 Reply With Quote
ploturo
Member
 
Join Date: May 2021
Posts: 84

Old April 21st, 2022, 08:52 PM
Assuming you just want the Traits section to show up on the Feats tab and don't actually need any of the rules changes from the Unrestricted Feats house rule source, there is a tag on the Hero which determines whether to show it.

Code:
perform hero.assign[Dependant.UseTraits]
If there are one or more copies of that tag on the hero, the Traits section is shown.
ploturo is offline   #2 Reply With Quote
Diaz Ex Machina
Member
 
Join Date: Feb 2017
Location: Italy
Posts: 65

Old April 21st, 2022, 08:56 PM
Quote:
Originally Posted by ploturo View Post
Assuming you just want the Traits section to show up on the Feats tab and don't actually need any of the rules changes from the Unrestricted Feats house rule source, there is a tag on the Hero which determines whether to show it.

Code:
perform hero.assign[Dependant.UseTraits]
If there are one or more copies of that tag on the hero, the Traits section is shown.
Follow-up with another noob question: how do I add tags to a hero in the editor?
Diaz Ex Machina is offline   #3 Reply With Quote
ploturo
Member
 
Join Date: May 2021
Posts: 84

Old April 21st, 2022, 10:43 PM
If you are making your own copy of the traits Mechanic in order to override the number of traits, you can just add a new script to that.

The timing doesn't seem to matter for adding that tag (as far as I know), so I would just set the timing on the script to First 100.

The line of scripting code you need is what I posted in my other reply.
ploturo is offline   #4 Reply With Quote
Diaz Ex Machina
Member
 
Join Date: Feb 2017
Location: Italy
Posts: 65

Old April 21st, 2022, 10:52 PM
Quote:
Originally Posted by ploturo View Post
If you are making your own copy of the traits Mechanic in order to override the number of traits, you can just add a new script to that.

The timing doesn't seem to matter for adding that tag (as far as I know), so I would just set the timing on the script to First 100.

The line of scripting code you need is what I posted in my other reply.
Ok, that toggled the Traits, but now every trait I choose it gives me a warning "You may only have a single faction or campaign trait", no matter if I choose only one trait. The trait counter also stays at 0/1.
Diaz Ex Machina is offline   #5 Reply With Quote
ploturo
Member
 
Join Date: May 2021
Posts: 84

Old April 21st, 2022, 11:54 PM
Do you have any traits bootstrapped or automatically added?
ploturo is offline   #6 Reply With Quote
Diaz Ex Machina
Member
 
Join Date: Feb 2017
Location: Italy
Posts: 65

Old April 21st, 2022, 11:55 PM
Quote:
Originally Posted by ploturo View Post
Do you have any traits bootstrapped or automatically added?
Not automatically added, nor I think there are any bootstrapped traits in my source.
Diaz Ex Machina is offline   #7 Reply With Quote
ploturo
Member
 
Join Date: May 2021
Posts: 84

Old April 22nd, 2022, 12:36 AM
I can't duplicate the problem on an unlicensed copy of Hero Lab with just the core pathfinder data files, but I also don't need to manually add the Dependant.UseTraits tag because it looks like Ultimate Campaign has an active source that adds it even if Ultimate Campaign is not purchased.

Sometimes you may run into issues where you need to close the editor to save your work, and then choose Quick Reload Data Files from the Develop menu to fully reload everything. There are some changes that just don't work right using the quick test button. Could that be the issue?

Last edited by ploturo; April 22nd, 2022 at 12:55 AM.
ploturo is offline   #8 Reply With Quote
Diaz Ex Machina
Member
 
Join Date: Feb 2017
Location: Italy
Posts: 65

Old April 22nd, 2022, 01:54 AM
Quote:
Originally Posted by ploturo View Post
I can't duplicate the problem on an unlicensed copy of Hero Lab with just the core pathfinder data files, but I also don't need to manually add the Dependant.UseTraits tag because it looks like Ultimate Campaign has an active source that adds it even if Ultimate Campaign is not purchased.

Sometimes you may run into issues where you need to close the editor to save your work, and then choose Quick Reload Data Files from the Develop menu to fully reload everything. There are some changes that just don't work right using the quick test button. Could that be the issue?
No, that's not it. I've opened/closed both the editor and HL many times, the issue is still there. Tried also the Quick Reload Data options, with no luck.
Diaz Ex Machina is offline   #9 Reply With Quote
Diaz Ex Machina
Member
 
Join Date: Feb 2017
Location: Italy
Posts: 65

Old April 22nd, 2022, 04:01 AM
Ok, progress (but maybe not in the right direction):
HL now says that my choice of Trait is invalid, marks it as error and ignores it.

What should I do?
Diaz Ex Machina is offline   #10 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 12:18 AM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.