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Senior Member
Join Date: Sep 2011
Location: NSW, Australia
Posts: 181
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Hi folks,
Since it doen't seem to work natively, I've been trying to put together a working version of the Skald (Heroes of the Feywild) for HeroLab. The downloader found all the new poers and such, so all I really have to do is copy the bard and tweak it to swap out the three-or-four class abilities they changed. Deceptive Duelist works, more or less (though I couldn't get it to apply selectively to only one-handed weapons so my solution was to grant the Skald an extra power that serves as an alternative basic). However, I'm having a problem with the "Master of Story and Song" feature, which grants extra daily powers: Quote:
So, is there a way I can just increase the available daily power picks at the chosen levels? I would have tried already, I just don't know how to refer to this value within HL's code. Thanks! ![]() Fox Lee: The Girl Your Mother Warned You About Invincible Ink - Original indie tabletop games on demand The Square Fireball - Where it's 4th Edition Forever Skies of Escarnum - Inclusive anime-flavoured 4e campaign world HeroLab 4e patch contributor |
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Member
Join Date: Aug 2011
Posts: 73
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You might want to take a look at the human racial trait Bonus At-will Power. You might be able to modify the script to add bonus Daily powers.
You might also consider creating a new mechanic for the powers gained at each level specifically for this class. |
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Senior Member
Join Date: Sep 2011
Location: NSW, Australia
Posts: 181
|
Quote:
![]() Really my big problem is just not knowing how to refer to things in the code - I try to infer as much as I can from looking at other scripts, but I can only work out so much ^^; In any case, though, thank you for the advice ![]() Fox Lee: The Girl Your Mother Warned You About Invincible Ink - Original indie tabletop games on demand The Square Fireball - Where it's 4th Edition Forever Skies of Escarnum - Inclusive anime-flavoured 4e campaign world HeroLab 4e patch contributor |
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Member
Join Date: Oct 2011
Posts: 66
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I believe you can do what you want without scripting.
My suggestion is in the editor create a Power Daily mechanic for the Skald class. Take a look at how MagPwrDai is set up for mages. Make sure "Overrides" is set to Daily Power Mechanics and "Don't Bootstrap" is checked. Then edit "Class Powers per Level" is set up correctly for the powers. Each row represents a level and the columns represent the level of the power. So it should be something like: Row 1: 1 1 ... Row 4: 1 1 Row 5: 1 1 5 5 .. Row 8: 1 1 5 5 Row 9: 1 1 5 5 9 9 .. Row 14: 1 1 5 5 9 9 Row 15: 1 1 5 5 9 9 15 .. Row 18: 1 1 5 5 9 9 15 Row 19: 1 1 5 5 9 9 15 19 .. Row 24: 1 1 5 5 9 9 15 19 Row 25: 1 1 5 5 9 9 15 19 25 .. Row 28: 1 1 5 5 9 9 15 19 25 Row 29: 1 1 5 5 9 9 15 19 25 29 .. Then add this new mechanic as a bootstrap of Skald class. |
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Member
Join Date: Aug 2011
Posts: 73
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The Wiki is sorely lacking in the area of scripting.
The "Daily Power Mechanic" that Daphne and I suggested is probably the easiest way to go. |
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Senior Member
Join Date: Sep 2011
Location: NSW, Australia
Posts: 181
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Ah, I thought one of the arcane classes had a similar effect, but I couldn't remember which one ^^; Derp.
Thanks for the advice guys! I'll give that a spin and see what I can do. Fox Lee: The Girl Your Mother Warned You About Invincible Ink - Original indie tabletop games on demand The Square Fireball - Where it's 4th Edition Forever Skies of Escarnum - Inclusive anime-flavoured 4e campaign world HeroLab 4e patch contributor |
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Senior Member
Join Date: Sep 2011
Location: NSW, Australia
Posts: 181
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Perfect, that did the trick beautifully
![]() Fox Lee: The Girl Your Mother Warned You About Invincible Ink - Original indie tabletop games on demand The Square Fireball - Where it's 4th Edition Forever Skies of Escarnum - Inclusive anime-flavoured 4e campaign world HeroLab 4e patch contributor |
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