Junior Member
Join Date: Sep 2010
Location: Australia
Posts: 25
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This has been bugging me for ages! There is a rule mechanics fault. You can only have one trait of each type. Currently you can take multiple regional traits. This fault is present when a character takes addition trait feat.
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#271 |
Junior Member
Join Date: Sep 2010
Location: Australia
Posts: 25
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I need to also add that the trait Absalom hotspur does not add +1 to initiative as it is supposed to.
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#272 |
Senior Member
Join Date: Dec 2007
Posts: 139
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I got around this by using the editor to make a copy of the Fox in my custom game file, and then checking the "Familiar" check box for the race. There's probably a way of modifying the XML file for the "real" Fox, but I'm not familiar enough to go messing about with it.
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#273 |
Senior Member
Join Date: May 2011
Posts: 133
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Inscribe Magical Tatoo feat doesn't seem to be categorized as an Item Creation Feat:
Also, because its not categorized as a Item Creation feat its not shown in the Wizard's bonus feat list: Should it? |
#274 |
Junior Member
Join Date: Jan 2012
Posts: 5
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Two things.
Doesn't "Improved Damage" stack with "Improved Natural attack"? And shouldn't I be able to put two claw evolutions on a quadraped since it comes with two sets of limbs(legs)? Thanks for your help. |
#275 |
Senior Member
Join Date: May 2011
Posts: 133
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Looks like a Bead of Force should have a craft cost of 1,500gp, not 3,000gp
and Belt of Dwarvenkind should have a craft cost of 7,450gp, not 14,900gp. and Boots of Levitation should have a craft cost of 3,750gp, not 7,500gp. and Boots of the Winterlands should have a craft cost of 1,250gp, not 2,500gp. ok...looks like there are a bunch so I'll just list them now instead of screenshooting them to prove it:
Last edited by harmor; January 29th, 2012 at 08:39 PM. |
#276 |
Senior Member
Join Date: May 2011
Posts: 133
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Icon of the Midwife has visible "& #150;" that should be a "–" in its description.
Last edited by harmor; January 29th, 2012 at 09:11 PM. |
#277 |
Junior Member
Join Date: Jan 2012
Posts: 5
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Quote:
By the way this is all on the summoners eidolon tab. |
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#278 |
Member
Join Date: Oct 2010
Posts: 38
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Quote:
Quote:
Quote:
Last edited by Belafon; January 30th, 2012 at 05:32 PM. |
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#279 |
Junior Member
Join Date: Sep 2011
Posts: 4
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I recently tried to make a masterwork meteor hammer, and hero labs isnt showing an option to get the AC bonus for using the weapon in fortress mode. It shows the shield AC option if the weapon is just a vanilla Meteor Hammer, but it doesn't for masterwork or magical.
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#280 |
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