Senior Member
Join Date: Jan 2012
Location: Los Angeles, CA
Posts: 281
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Our GM is planning an aberration heavy campaign. As I'm the one with the most experience, it is falling to me to script all the house rules for Hero Lab.
One house rule he's implementing is an alternate racial trait that gives bonuses to knowing about aberrations in exchange for racial weapon familiarity. This applies to Elves, Dwarves, and Orcs. Is there a way I can I do this as a single ART, or do I need to make a version for each race that has access to it? |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Although they have the same name, those three weapon familiarity abilities are separate things in Hero Lab. So you'll have three versions of your ability - one to replace each version of weapon familiarity, and only allowed for that particular race.
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#2 |
Senior Member
Join Date: Jan 2012
Location: Los Angeles, CA
Posts: 281
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Yup. That's what I figured.
Thanks for the confirmation. |
#3 |
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