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pippin_nl
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Join Date: Aug 2013
Posts: 47

Old December 8th, 2013, 03:33 AM
I have a feat that increases a monster's caster level based on it's hit dice assuming it has at least one caster level:

~ If we're disabled, do nothing
doneif (tagis[Helper.FtDisable] <> 0)

var x as number
x = herofield[tHitDice].value

~ Loop through all Arcane/Divine classes
foreach pick in hero from Class where "CasterSrc.Divine|CasterSrc.Arcane"
~ increase caster level
eachpick.field[cCasterLev].value += int (3*x/4)
nexteach

Is it possible to make a similar script to improve rogue abilities or any other class abilities?
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Aaron
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Join Date: Oct 2011
Posts: 6,793

Old December 10th, 2013, 10:12 AM
It is possible to add to the effective level of other class abilities (for example the monks robe does this for some monk abilities). The main issue would be correctly targetting the correct abilities.
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