Member
Join Date: Aug 2013
Posts: 47
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I have a feat that increases a monster's caster level based on it's hit dice assuming it has at least one caster level:
~ If we're disabled, do nothing doneif (tagis[Helper.FtDisable] <> 0) var x as number x = herofield[tHitDice].value ~ Loop through all Arcane/Divine classes foreach pick in hero from Class where "CasterSrc.Divine|CasterSrc.Arcane" ~ increase caster level eachpick.field[cCasterLev].value += int (3*x/4) nexteach Is it possible to make a similar script to improve rogue abilities or any other class abilities? |
#1 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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It is possible to add to the effective level of other class abilities (for example the monks robe does this for some monk abilities). The main issue would be correctly targetting the correct abilities.
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#2 |
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