Member
Join Date: Mar 2014
Posts: 60
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Two features I found would be useful while playing with reveal masks in smart images are:
Polygon Selection tool: Similiar to those used in graphics programs to allow the user to select an irregularly shaped region. Predefined Masks: It would be great to predefine reveal regions for each room of a dungeon for example to be able to instantly change the reveal state for that portion of the image without having to draw the region during the game session. Great product, really looking forward to putting it through it's paces. |
#1 |
Senior Member
Join Date: Oct 2011
Posts: 865
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+1 on the polygon. But Id like to generally be able to draw lines and have it close the polygon, so i can make any shape i need to. An example of that can be found in many tools that allow you to generate the polygon yourself...
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#2 |
Senior Member
Join Date: Jul 2012
Posts: 416
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Quote:
The pre-defined mask regions would be amazing. Could set up each dungeon map ahead of time by establishing a polygon group for each room. Then enter the room, right click on the ghosted pre-defined polygon, and choose reveal. |
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#3 |
Member
Join Date: Mar 2014
Posts: 60
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mirtos, that is the behavior I had in mind.
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#4 |
Senior Member
Join Date: Oct 2011
Posts: 865
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Ok, wasn't sure if you meant just predefined irregular ones that could be different sizes. I may have read wrong. Sorry.
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#5 |
Member
Join Date: Oct 2013
Posts: 87
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#6 |
Senior Member
Join Date: Dec 2010
Posts: 468
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+1 here too
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#7 |
Senior Member
Join Date: Feb 2013
Posts: 303
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Both of these would be helpful to me.
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#8 |
Senior Member
Join Date: Nov 2011
Location: Michigan
Posts: 182
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#9 |
Senior Member
Join Date: Feb 2013
Posts: 303
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#10 |
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