Senior Member
Join Date: Nov 2011
Location: Michigan
Posts: 182
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I didn't want to bloat out and derail a good thread that is already in use, so I'm posting this as a separate thread.
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I began to discover that the topics were more like files in folders of an OS - rather than objects in a database with relations between them. I was hoping that I was wrong, and just missing something, but I guess that's just the way it is. For nearly everything I'm creating this isn't an issue, but when it comes to adding my Mechanics articles, I'm finding this a bit of a limitation. In the game system I'm using, for example, I can have Nunchaku. It's a Blunt weapon, but it's also part of the Flails group, while at the same time being a 1-Handed Melee weapon. A Long Sword is also a 1-Handed Melee weapon, but it's an Edged weapon that's part of the Swords group. Yes, I could simply apply tags for everything, and that would make it easy to filter, as tags do. But I also want relations, because when I look at a Feat that gives a Trick that only works with Swords, I want links to the weapons in the Swords group to appear on the right. If I were to look at a Nunchaku, I want to see a list of Feats, Tricks, Stances, and other Abilities that enhance their use. Doing so would require multiple parents. Unless - of course - I'm missing something. |
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#1 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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Relationships would help with these too, rather than just tags.
So Nunchaku "is a member of" blunt weapons. (I'm not sure if that specific relationship type exists.) |
#2 |
Senior Member
Join Date: Aug 2013
Location: Alabama
Posts: 254
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Between Relationships and Tags you should be good to go. A topic can only have one container, so in that respect it is like managing files in a folder. Relationships and Tags are how you add Secondary Keys to your data, relating the topic to other datasets.
Maybe if there were a way to click a link and have Realm Works apply a filter to your data and only show the applicable topics? |
#3 |
Senior Member
Join Date: Nov 2011
Location: Michigan
Posts: 182
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Yes, this is what I want.
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And it "is a member of" 1-hand melee weapons. I tried building a tree structure where "Flails" was contained in "Blunt", but I ran into problems when sorting out the 1- and 2-handedness. That's when I deleted all the "container" articles and went with strictly Tags, but I lost all the link functionality... That's why I'm here. I'm hoping this isn't a unique issue - where something ideally needs to be contained in multiple containers - and someone has a solution or suggestion. |
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#4 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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Relationships can be added using the "+" next to Relationships in the right panel of a topic.
Maybe "simple connection to" will have to do for the moment? Or "Belongs To or Within"? |
#5 |
Senior Member
Join Date: May 2013
Location: Birmingham, UK
Posts: 459
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In a similar situation I would include the "Flails" inside the Topic, so it show's on the right hand side.
Sleet was enjoying a tasty beverage at his local tavern, when a Tarrasque showed up in the local area. He managed to valiantly get on it's back and ride it. How he did it is a mystery to this day... RW: Engine Heart, I Love The Corps! Home Brew: Star Gate: Avalon, Monda Minutia. I'm good with: OpenOffice, Paint, Lego Digital Designer. & not so good with: Realm Works, Hero Lab, CC3+, GIMP, Cityographer, Hexographer, Fractal Mapper, AstroSynth, Inspiration Pad Pro. RW Kickstarter Supporter. |
#6 |
Senior Member
Join Date: Nov 2011
Location: Michigan
Posts: 182
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Quote:
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And this is basically what I've done for now. I've added a single snippet line that contains the text that triggers the relationship. I could create the relationships manually, I suppose, but I chose to do it this way. I would hate to change my mind after entering lots of data. |
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#7 |
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