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the_redbeard
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Join Date: Aug 2015
Location: Seattle, WA
Posts: 89

Old May 13th, 2017, 01:26 PM
Quote:
Originally Posted by Mettius View Post
That would help, by reducing the number of steps to achieve the result of players being able to see revealed information. But it is still short of the mark of what I'm wanting here.

I think what my request gives is the group experience being significantly enhanced by "showing" stuff to the players as they discover it.

FWIW: My group is pretty poor about looking at things in between sessions. For us the "offline" (aka between game sessions) use case for RW Player Edition doesn't cut the mustard.

Cheers,
-Mettius
Yeah, I think most of our groups are this way.

One thing I've done in past campaigns was to give experience bonuses for folks that have written play reports. That got at least the writers interested in logging on to Obsidian Portal, which is what I was using at the time.
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ruhar
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Join Date: Nov 2011
Location: Oak Harbor, WA, USA
Posts: 616

Old May 22nd, 2017, 07:27 PM
Quote:
Originally Posted by the_redbeard View Post
One thing I've done in past campaigns was to give experience bonuses for folks that have written play reports. That got at least the writers interested in logging on to Obsidian Portal, which is what I was using at the time.
I do the same thing. Before RW I posted the log to Obsidian Portal. One player actually posted a couple of times his character's point of view, but it didn't last long. One player has taken on the bard/secretary role and I give her extra experience. I used the Player Synopsis to create a Journal Entry container and Further Information for each journal entry/game session. I also include who was there, XP, and any player and or GM notes for next time. I think that section is visited the most by a few players than everything else, but that's fine with me. The journal helps them remember what happened in the past and everything else helps me run the game.
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