Senior Member
Join Date: Mar 2011
Location: USA
Posts: 383
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I am looking to add a bunch of adjustment to speed up my gameplay a bit. Does all bonus damage stack and not need to be typed for example Spell: Prayer has luck to hit but untyped to damage?
Prayer (not full script) Code:
~ Add to our damage bonus hero.child[Damage].field[tDamBonus].value = maximum(hero.child[Damage].field[tDamBonus].value, 1) ~ Add to our attack bonus hero.child[Attack].field[Bonus].value = maximum(hero.child[Attack].field[BonLuck].value, 1) Knowledge Devotion (have to make this insight bonus but not sure how) Code:
~ If we're not enabled, get out now doneif (field[pIsOn].value = 0) ~ Add to our damage bonus hero.child[Damage].field[tDamBonus].value = maximum(hero.child[Damage].field[tDamBonus].value, field[pAdjust].value) |
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