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Senior Member
Join Date: Jul 2010
Location: Jackson, MI
Posts: 193
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To be completely honest, if I were LWD, I'd adopt a 3-tier structure for HeroLab Online.
Tier 1 - $2/month - you have to pay for each game system and expansion Tier 2 - $10/month - you get full access to one game system and ALL expansions. Additional game systems can be licensed in the case that you just want one or two. Tier 3 - $20/month - you get access to ALL game systems and ALL expansions. |
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Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,291
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They have already said the licensing agreements don't allow that.
Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian Facebook User Group |
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Senior Member
Join Date: Mar 2016
Posts: 453
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Junior Member
Join Date: Jan 2016
Posts: 23
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Senior Member
Join Date: Jul 2008
Posts: 1,315
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Quote:
Quote:
Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds |
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Senior Member
Join Date: Oct 2011
Posts: 6,793
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Class packs are a good way for people who are players to buy in cheaply. And remember that you don't really need to buy everything at once.
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Senior Member
Join Date: Mar 2016
Posts: 453
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You still need an server admin if you host with AWS. Someone needs to manage the servers. Someone here may have determined whether Realmworks is hosted on AWS, some where else or on private servers, haven't looked into it.
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Junior Member
Join Date: Jan 2016
Posts: 23
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Quote:
One of the points of cloud platforms is that there are no servers for the customer to deal with. The host company provides a certain amount of computing power and storage to the client company. The host is responsible for administering the hardware, real or virtual. The client company is really only responsible for maintaining the HLO application. So if somebody pushes a build that crashes when the user tries to equip a ring of protection, Lone Wolf is going to have to scramble to fix it. If the Houston datacenter goes offline, Google, Amazon, or whoever will have rerouted traffic, and re-replicated data, before anyone at Lone Wolf knows something happened. This model is really good for a product like HLO, because the costs scale with load, and increasing HLO's load allocation takes at most a minute or two. If they were running their own datacenter, or in a CoLo, they'd have to predict how much hardware and bandwidth they'd need, buy it ahead of time, and hope they were correct. If not, they'd either have wasted resources on idle hardware, or not be able to meet their customers' usage. Then they'd have to properly predict the growth rate or have the same problems. Niantic didn't realize how popular Pokemon Go would be in the first week, but because they were running on GCP, they just had to allocate some more compute power and things went relatively smoothly for their customers. |
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Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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This thread is officially being closed due to there being too many similarly named threads with overlapping information. Please post further questions and comments about Hero Lab Online and Starfinder within the thread linked below:
http://forums.wolflair.com/showthread.php?t=59134 Thanks! |
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