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Join Date: Aug 2008
Location: Miamisburg, OH
Posts: 1,322
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Does anyone know if you can remove the Gunsmith feat requirement to use a firearm? I would like to create a bunch of guns usable without that feat. Thanks.
Web site - Cheese Weasel Logistics - www.cheeseweasel.net Twitter - @CheeseWeaselGMZ For user created content check out www.d20pfsrd.com and www.cheeseweasel.net For video demos of Hero Lab go to http://www.youtube.com/user/TheChiefweasel?blend=9&ob=5 |
#1 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2007
Posts: 591
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The feat is not needed if you use common guns or guns every where settings.
You and also set the fire arm to use a different proficiency. |
#2 |
Senior Member
Join Date: Aug 2008
Location: Miamisburg, OH
Posts: 1,322
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It seems that the feat is integrated into something else and is automatically assigned. Do you know how to create a gun without having the Gunsmith feat show up? Thx.
Web site - Cheese Weasel Logistics - www.cheeseweasel.net Twitter - @CheeseWeaselGMZ For user created content check out www.d20pfsrd.com and www.cheeseweasel.net For video demos of Hero Lab go to http://www.youtube.com/user/TheChiefweasel?blend=9&ob=5 |
#3 |
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Join Date: Jan 2010
Location: Chicago, IL (USA)
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Quote:
If you want here is the RAW XML of one the weapons: Code:
<thing id="wRcGunMrif" name="Firearm, Minotaur Rifle" description="Description: Firing large-caliber rounds at high velocity from a rifled barrel, a minotaur rifle makes for an excellent long-range weapon and is favored by Ulfen Minotaur hunters.\n\n{b}Reloading:{/b} A standard firearm requires one standard action to reload (much like a crossbow) with shot and powder. For firearms with multiple chambers or barrels, each takes an additional standard action to reload.\n{b}Exploding Dice:{/b} Whenever you deal damage with a firearm and roll maximum on any damage die, reroll that die and add that roll to the total as well. If you roll maximum on rerolls, continue to reroll, adding to the damage each time.\n{b}Misfire:{/b} Whenever you roll a natural 1 on an attack roll made with a firearm, your firearm might misfire. Immediately roll 1d20. On a 1, the firearm is damaged and the powder explodes out the breech, dealing the weapon’s damage to you; on a 2-7, the firearm is damaged; on a 8-18, the firearm jams; and on a 19-20, you simply miss. A damaged firearm requires a DC 20 Craft (gunsmithing) check and 1 hour to repair. A jammed firearm requires 1 round to clear before it can be reloaded. A jammed revolver requires 1 round to clear, but as long as at least one chamber holds a bullet it can be fired immediately." compset="Weapon"> <fieldval field="gWeight" value="10"/> <fieldval field="gSizeCost" value="550"/> <usesource source="CampRazorC"/> <tag group="wCritMult" tag="3"/> <tag group="wMain" tag="2d6_104"/> <tag group="wProfReq" tag="Exotic"/> <tag group="wFtrGroup" tag="RcGun"/> <tag group="wCategory" tag="RangeProj"/> <tag group="Helper" tag="NoDblStr"/> <tag group="wClass" tag="TwoHanded"/> <tag group="wRangeInc" tag="150" name="150"/> <tag group="wMaxStrBon" tag="0"/> <tag group="wCritMin" tag="19"/> <tag group="wType" tag="B"/> <tag group="wType" tag="P"/> <tag group="Helper" tag="Always2H"/> <tag group="wEasyRace" tag="Rd20Mino"/> <tag group="EquipType" tag="Wood"/> <tag group="wSpecial" tag="S2ExpDice"/> <tag group="wSpecial" tag="S2Misfire"/> </thing> Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#4 |
Senior Member
Join Date: Aug 2008
Location: Miamisburg, OH
Posts: 1,322
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Removing the Special Grouping didnt seem to solve it, but doing that and checking A;ways Proficient seems to have done the trick. Thanks.
I hope to have all the weapons in the game system by tonight. Tomorrow the vehicles. I have no idea how to do robots, but I'll get to that later. Web site - Cheese Weasel Logistics - www.cheeseweasel.net Twitter - @CheeseWeaselGMZ For user created content check out www.d20pfsrd.com and www.cheeseweasel.net For video demos of Hero Lab go to http://www.youtube.com/user/TheChiefweasel?blend=9&ob=5 |
#5 |
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Join Date: Jan 2007
Posts: 591
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Robots = Monsters
Just do them like NPC races. Last edited by dartnet; January 29th, 2013 at 02:48 PM. Reason: added |
#6 |
Senior Member
Join Date: Aug 2008
Location: Miamisburg, OH
Posts: 1,322
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They can be created and act as minions as well. Might need to make them gear as well.
Web site - Cheese Weasel Logistics - www.cheeseweasel.net Twitter - @CheeseWeaselGMZ For user created content check out www.d20pfsrd.com and www.cheeseweasel.net For video demos of Hero Lab go to http://www.youtube.com/user/TheChiefweasel?blend=9&ob=5 |
#7 |
Senior Member
Join Date: Aug 2008
Location: Miamisburg, OH
Posts: 1,322
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Another issue with firearms, are they all considered weapons? No matter what category I try to put them in they all al show up as ammo or siege weapons. I have no idea why. Anyone have any suggestions? thx in advance.
Web site - Cheese Weasel Logistics - www.cheeseweasel.net Twitter - @CheeseWeaselGMZ For user created content check out www.d20pfsrd.com and www.cheeseweasel.net For video demos of Hero Lab go to http://www.youtube.com/user/TheChiefweasel?blend=9&ob=5 |
#8 |
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