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zarlor
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Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819

Old May 13th, 2014, 06:30 PM
Tim, I take you tried multiple times and it crashed every time you tried doing taht same thing? That probably as something support will have to look at, if so. I'm not sure of the folks who would need to fix it even read this thread but maybe CC can bump it up the chain, so to speak, if their support email isn't working.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)
zarlor is offline   #51 Reply With Quote
jbearwillis
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Join Date: Dec 2009
Location: Independence, Mo
Posts: 797

Old May 13th, 2014, 07:29 PM
Aardvark892 That's something I will look into for you, since I'm the one that did the High-Space files. I think it might have something to do with the weird science being precluded from it. Let me check it tomorrow and I will get back with you.
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jbearwillis
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Old May 14th, 2014, 09:38 AM
Aardvark892, I have tried to replicate the crash, but I can't seem to do it. I have sent an email to you for more information on what exactly you did and for a copy of your character portfolio. I have no problem in adding a weird science gadget to a character I make. So your response back would really be helpful. Thanks John
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CapedCrusader
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Posts: 1,550

Old May 14th, 2014, 07:33 PM
OK, I'll add it to the fix list, Erica.

_
Currently In Development: Savage Pathfinder, SWADE Fantasy Companion
Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
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CapedCrusader
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Join Date: Aug 2009
Posts: 1,550

Old May 14th, 2014, 07:34 PM
Aardvark, I'll be working on Hero lab this weekend, I'll see if I can duplicate that.

_
Currently In Development: Savage Pathfinder, SWADE Fantasy Companion
Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
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EricaOdd
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Join Date: Nov 2013
Posts: 106

Old May 15th, 2014, 06:44 AM
Quote:
Originally Posted by CapedCrusader View Post
OK, I'll add it to the fix list, Erica.
Cool! Thanks.
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CapedCrusader
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Join Date: Aug 2009
Posts: 1,550

Old May 18th, 2014, 03:23 PM
I was able to create a character with those specifications, and adding a Weird Science gizmo didn't cause it to crash for me. I'll contact you through email for further info.

_
Currently In Development: Savage Pathfinder, SWADE Fantasy Companion
Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
CapedCrusader is offline   #57 Reply With Quote
jbearwillis
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Join Date: Dec 2009
Location: Independence, Mo
Posts: 797

Old May 18th, 2014, 07:46 PM
Caped, I got it to do it, When I did High-Space, I made all the powers except the Glanding powers, invalid powers and because of that, It causes hero lab to crash at odd times after you make a weird science gadget pick. All I did on my file was open all powers to glanding and it doesn't crash anymore. So I gave instructions to Aardvark how I did it, I haven't heard back from Aardvark if it corrected his crashes or not.
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Gumbytie
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Join Date: Jun 2010
Location: Florida
Posts: 235

Old June 18th, 2014, 04:40 PM
Create two vehicles:

1. First just has Acc and Top Speed

In Vehicle list you will see: Acc/Top Speed: #/#

2. Second has Acc, Top Speed, and Climb

In Vehicle list will only see: Climb: #. Acc/Top Speed no longer shows up.

Seems odd to me. Climb is important for aircraft, yes, but so is the Acc and Top Speed.
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SeeleyOne
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Join Date: Nov 2009
Posts: 891

Old June 27th, 2014, 12:58 PM
Has anyone else noticed that on the printout the Damage field is sometimes too small? It needs to allow for one more value place. An example that I noticed it on is a Martial Artist with Martial Arts Master level 5. With level 4, the display is (correctly) "Str+d6+8". But when you add the 5th level, it makes it +10, and the printout drops the 0, so the printout incorrectly displays "Str+d6+1".

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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