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rob
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Old April 20th, 2014, 02:22 PM
Quote:
Originally Posted by KefkaZ View Post
That said, Do I currently have the ability to query tags? For instance, is there a way to display all of the annotations listed next to the "class" tag? I'm guessing probably not, which is fine. I'm guessing that would be VERY resource intensive anyway. I just don't know what I don't know about Realm Works at this point
You can quickly identify all the TOPICS that are assigned a particular tag. However, you can't get all the individual snippets associated with the tag - that's not the intent behind the mechanism.

If you created a custom tag named "XP Award", you could assign it to any topics you used for tracking XP received. You could then quickly find all the topics with that tag and see all the XP that you've handed out. Is that what you're asking about? Or am I misunderstanding the question?
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KefkaZ
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Old April 20th, 2014, 04:54 PM
Yeah, I think that would work.
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thedarkelf007
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Old April 20th, 2014, 07:24 PM
For my two adventure path games I'm running I have given the players levels based on story advancement, I tried XP advancement for Rise of the Runelords and the party paid the price in the final encounter by bypassing most of the last book and taking the final battle on at 14th level.

What I have done is check at the level of all the encounters, write them out in realms works, then work out a level progression that puts the party withing 3 levels of the final battle of each book so the party levels at the fastest once per "part" of the storyline.

In the current games this is working great as I can skip content that the players won't enjoy and not get stuck in completing every side quest to get them to an appropriate level.

I've also added up the gp value of items gained and gold found to make sure they also have level appropriate equipment by adding in items that are character specific.

This has made the adventure paths a lot more fun to GM

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ryntak4536
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Old April 21st, 2014, 08:54 AM
I actually used option No. 1 from Rob's recommendation (prior to him recommending it). I have a user note, which includes a table that I have columns for session date, encounter name (I'm using a Pathfinder AP, which names the various locations/encounters), and XP award.

In the individual topics where the encounters reside, I've listed under "participants" the number of critters, and in "rewards", I've listed the XP award as individual snippets for each creature in the encounter. I can then 'reveal' the XP, so that it shows in the game history, and we can always trace it back to where/when it was awarded. By having each one in its own snippet, if I have to modify the encounter by removing a creature, I just don't have to show it.

I then have the relevant participant and reward entry(ies) highlighted in a color, with red text, so that it stands out when I'm reading over the topic entry.

I then plan to enter the data into the user note table as encounters take place.

I haven't started my campaign yet, so I don't know how well this system will work, but it sounds good to me in theory.
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weogarth
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Old April 27th, 2014, 05:40 PM
I don't. Nor did I do it with my previous data program.

I have a spreadsheet with a lot of data in it. Eventually when I'm 100% migrated everything from the data program I will probably migrate the spreadsheet as well but it's not a priority at this point.

Like many other things in RW, there are probably many ways to accomplish this. Some of the suggestions below are pretty good.
weogarth is offline   #15 Reply With Quote
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