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Aaron
Senior Member
 
Join Date: Oct 2011
Posts: 6,793

Old October 25th, 2017, 12:35 PM
As Halloween approaches the mind turns to dark and sinister things. That which goes bump in the night, and preys upon children to fuel fell magics and unnatural hungers lies at the heart of our October release, Blood of the Coven. Hags and Changelings gain more options, from custom built hag covens to a variety of archetypes and magic items. In other news, the intrepid heroes of the adventure path now venture into "The Flooded Cathedral" to confront the aquatic menace which has threatened their colony.

Player Companion #30 (with Blood of the Coven!)
Ruins of Azlant Encounter Library

New Releases
  • Blood of the Coven is now available as the first book in our Player's Companion #30 package!
  • The Flooded Cathedral, Chapter 3 of the Ruins of Azlant Encounter Library package is now available for purchase!

Enhancements & Changes
  • Characters can now be identified as "Neutral", in addition to "Ally" or "Enemy". Neutral characters display in a different color on the Tactical Console.
  • When printing, there is now an "all" dossier that can be chosen.

Bug fixes
  • The bard secondary class was granting too many uses of bardic performance.
  • The alchemist's poison resistance was displaying the wrong bonus on the character sheet.
  • The reinforced version of the encounter on page 43 of Hell's Vengeance would load without the hippogriff stats if you didn't have Bestiary 2.
  • The Calikang race was not granting the correct number of slam attacks when it was chosen as a polymorph form.
  • The CL of lower level pearls of power was not the minimum to cast a spell of that level as a wizard.
  • Certain exotic weapons with "elven" in the name were being granted as a proficiency to all elves, rather than being treated as Martial instead, meaning elf bards and wizards were showing able to wield weapons they shouldn't.
  • Several minor alchemical remedies were missing activations.
  • The Mythic Weapon Focus feat wasn't adding the correct value to attacks when activated.
  • The Spell Resistance adjustment is now a modifier rather than a "take the greater of the two", so it can be used to decrease existing SR as well.
  • The other types of dragon bloodlines (for esoteric or imperial dragons, etc) were not satisfying each others requirements when taken by a multiclass Bloodrager/Sorcerer.
  • The Ember Weaver psychopomp was granting itself a bonus to initiative which did not stack correctly with other untyped bonuses.
  • A variety of untyped bonuses with the potential to stack incorrectly have been corrected.
  • One of the links in the editor help files was broken.
  • The Skald was not fulfilling the pre-requisite of the Persuasive Performer feat.
  • The Demonic Knight (ToHC) race had an incorrect spell like ability.
  • Certain abilities of the Unsworn Shaman archetype were not able to select the currently hosted wandering spirit.
  • The Courtly Hunter archetype was not changing which Foci were available to its animal companion.
  • The natural armor of the Dunkleosteus animal companion was 4 too low at all levels.
  • Several NPCs from the NPC gallery of Chapter 3 and 5 of Ironfang Invasion were not loading properly.
  • Thirsting entanglement was showing as a 1st-level spell.
  • Past-Life Memories from the Rebirth psychic discipline wasn't adding its bonus at first level.
  • The text for Spell Sponge has been clarified.
  • Peacocks were automatically speaking Common.
  • Riding dogs were missing the trip special from their bite attack.
  • Buying spells using the new purchase mechanism caused the cost not to be displayed correctly when buying other items.
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Eretas
Senior Member
 
Join Date: Sep 2010
Posts: 147

Old November 8th, 2017, 08:58 PM
Quote:
Originally Posted by areteas View Post
Trying to implement the Tenebrous Spell metamagic feat from Inner Sea Magic, and having a hell of a time figuring out how to handle the spell level adjustment for Illusion (Shadow), Shadow and Darkness spells.

The feat normally adds +1 to the level of the spell selected, but for spells with the sSubschool.Shadow, sDescript.Shadow or sDescript.Darkness tags it should be a +0 adjustment (so either adjust the value of field mmLevel on the metamagic thing by -1 or the spell's level by the same, I guess).

I've looked over Custom Spell's eval scripts but these seem mostly concerned with the gizmo used to select base spells to apply metamagic feats to. The Arcane sorcerer bloodline doesn't seem to actually address this programatically. Anyone ever tinker with this sort of thing, have any pointers?
This feat is still bug...
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ErinRigh
Senior Member
 
Join Date: Oct 2016
Posts: 621

Old November 9th, 2017, 09:59 AM
Bugs go here and click the first link http://forums.wolflair.com/showthread.php?t=53560
ErinRigh is offline   #3 Reply With Quote
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