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panda
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Join Date: Aug 2012
Posts: 72

Old February 23rd, 2016, 11:59 PM
I would like to do some translations for my players (the spells) as some do not understand english. Replace the spell with my own version is not a good solution because if mecanics and other stuffs changes, my translated copy of the spell will be obsolete.

ShadowChemosh has explained to me already how to change text, name and description via Evalscript.

I thinks the best would be to do an Evalscript that execute on the hero and if it find spells, replace the text with a new text in french in my case. So in my user file, the global evalscript check for every spell on the hero, if found replace the name, description and change feets to meters.

But I can't find a way to do this global hero Evalscript. Any idea ?
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Aaron
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Join Date: Oct 2011
Posts: 6,793

Old February 24th, 2016, 07:29 AM
Create a Mechanic, which is added to all heroes. On that, you'll have to use an eval script to overwrite the description/name of each spell, there isn't really a way to mass do it with a foreach or whatever.
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