Member
Join Date: Oct 2016
Posts: 39
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I am Creating the Githzarei as a player race.
in the version I am using you choose one of the following as innate psionics at 1st level feather fall, jump, or shield and then one of the other two at 3rd level. Fist question: for the bootstrap condition count:Classes.Ranger >= 3 what is the value for all classes ie. count:Classes.all >= 3 or count:Classes.any >= 3 second question how do i code those choices as picks when those level requirements are met? |
#1 |
Junior Member
Join Date: Sep 2016
Posts: 24
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From the authoring Tutorial:
if (#totallevelcount[] >= 3) then do something endif I didn't quite understand the second question. The player gets to choose a spell? Or are you asking how to add them once he gets the level? |
#2 |
Member
Join Date: Oct 2016
Posts: 39
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They are innate psionic abilities. At first level they choose one of the thee choices. Then at 3rd one of the remaining 2.
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#3 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
That will be WAY easier than using bootstrap conditions. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#4 |
Member
Join Date: Oct 2016
Posts: 39
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Great! I'll give that a shot thank you
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#5 |
Member
Join Date: Oct 2016
Posts: 39
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for some reason (#totallevelcount[] >= 3) didn't work out in the bootstrap condition, however (count:Classes.? >= 3) works, I found that in the varient racial trait tab, Devils tongue for the Tiefling uses the method I was looking for.
Thanks for your Help!! |
#6 |
Senior Member
Lone Wolf Staff
Join Date: Aug 2012
Posts: 779
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The condition on a bootstrapped item is a tag expression, not a script. Macros can only be called from a script.
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#7 |
Member
Join Date: Oct 2016
Posts: 39
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trying to add a text value to a text field in an eval script
if (#totallevelcount[] >= 7) then hero.child[iThaas].field[wDamExtra].text["plus 1d6 radiant"] endif can't seem to get this to parse I also tried hero.child[iThaas].field[wDamExtra].text = hero.child[iThaas].field[wDamExtra].text = "plus 1d6 radiant" |
#8 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788
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This is the macro for extradamage also:
#extradamage[target weapon,damage text,source's name] Watch your back, Conserve your ammo, and NEVER cut a deal with a dragon! |
#9 |
Member
Join Date: Oct 2016
Posts: 39
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if (#totallevelcount[] >= 8) then
#extradamage[hero.child[iThaas], " plus 1d6 radiant", field[thingname].text] endif Brilliant! Thank You Mergon! |
#10 |
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