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Junior Member
Join Date: May 2019
Posts: 15
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I first wish to say how much I like your product. I depend on it to keep my characters within the rules.
In this case, when I go to the Skill screen I show that the Sword Skill allows me to train in one skill. There are no other boxes except the Warfare Lore that is marked with an "*". And also on Warfare Lore, there is a check already there from "Martial Disciple Other". This check can not be unchecked. There are two checks in that column both of which are placed there by the program. Can you tell me how I can correct whatever I have done wrong? Thank you for your help, GregDC |
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Member
Join Date: Sep 2017
Posts: 69
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Which background in particular is giving you the option?
I think there is an issue w some backgrounds that grant a lore skill not properly opening up the skill options if that lore is already granted by another skill. It way also be that it wants to give you a point in another specific lore but it's not one of the ones pre-made and needs you to add a custom one and name it what it expects |
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Senior Member
Join Date: Sep 2018
Posts: 305
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Senior Member
Join Date: Sep 2014
Location: Portland, OR
Posts: 287
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Quote:
I assume you're talking about PFS Swords training. That allows you to train one of a handful of lore skills. You might need to add the lore skill you want to train manually by clicking the + icon. When you add a lore skill allowed by Swords, it will also show that skill highlighted and *. The skills you can train for Swords should be listed in a highlighted alert at the top of the skills list—just add one of those lore skills to your skills. |
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Senior Member
Lone Wolf Staff
Join Date: Apr 2020
Posts: 351
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Quote:
Anyways, yeah, when a thing trains you in a specific skill, that skill is automatically checked. Some things will open themselves up if you have multiple sources of the same skill training, so you can train something else, such as in the case of class and background skill trainings overlapping. I don't think PFS Swords training is one of those though. As for Lore trainings, like mototom said those must be added manually if there's an option, at which point they will indicate that they're valid options. We avoid automatically adding lore skills that can't be removed if they're optional, since there's a finite number of skills that can be present on a character. |
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Senior Member
Join Date: Sep 2018
Posts: 305
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Senior Member
Join Date: Sep 2018
Posts: 305
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Senior Member
Lone Wolf Staff
Join Date: Apr 2020
Posts: 351
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Senior Member
Join Date: Sep 2018
Posts: 305
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Senior Member
Lone Wolf Staff
Join Date: Apr 2020
Posts: 351
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It's just a large number so that a good number of skills can be added, but not an infinite number that would have a negative impact on the performance of the portfolio. It used to be 26 for +10 skills, but people seemed to be hitting that a bit more than expected, so we added another 4 for a round 30.
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