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Mathias
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Join Date: May 2005
Posts: 13,213

Old July 30th, 2012, 05:56 PM
Version 2.18 of the Shadowrun files for Hero Lab are now available from the automatic updates mechanism within Hero Lab.

Lots of new content in this update. First, for those of you with the PDF bundle #2, that's been updated with content from the Parabotany E-book. That bundle already contained Unfriendly Skies, Deadly Waves, Gun Heaven, and Safehouses and is available for $9.99.

We're opening a new PDF bundle - #3, with the Gun Heaven 2 E-book. This bundle is also available for $9.99, and will add Magical Societies, Used Car Lot, and 1-2 other pdfs (to be determined) in future updates.

We've also got two new sourcebook bundles, each available for $9.99. #1 contains War! and Attitude, and #2 contains Spy Games, State of the Art 2073, and will get 1-2 other sourcebooks (to be determined) in future updates.

Here's the change list for this update:
New Releases!
  • Content from War! and Attitude is now available in the new Sourcebooks Bundle #1 package. You can purchase this by choosing "Purchase Data Package" from the License menu.
  • Content from Spy Games and State of the Art 2073 is now available in the new Sourcebooks Bundle #2 package. You can purchase this by choosing "Purchase Data Package" from the License menu.
  • Content from Gun Heaven 2 is now available in the new Pdf Bundle #3 package. You can purchase this by choosing "Purchase Data Package" from the License menu.
  • Content from Parabotany has been added as a free update to the existing PDF Bundle #2.
Enhancements & Changes
  • The Response & Signal modules and the Firewall & System programs (and the nexus versions of these), along with all Common Use and Hacking programs, have had their range of allowed ratings extended with War!'s information on military program ratings.
Bug Fixes
  • Battle Rifles were using Sporting Rifle ammunition. They now use their own category of ammunition.
  • Program Options added to a Complex Form were not being displayed in the mouse-over information or the printout for those forms.
  • The cost of buying down a negative quality was being calculated incorrectly.
  • The Shape [Material] spell was not offering a space for the user to enter the material for this copy of the spell.
  • The Paragon Effects for a technomancer were being listed as Mentor Spirit Effects in the printout.
  • Under the Karma system, the Enemy quality was costing double what it should, and imposing an incorrect limit on the amount of karma spent.
  • Under the Priority system, knowledge and language skills were costing half what they should.
  • Under the Karma system, the number of free karma for metagenetic qualities and for free negative metagenetic qualities was only half what it should be.
  • Toxic spirits and Entropic sprites could end up looking up the wrong skill specialties when determining what skills to use for them.
  • Correction from the FAQ: All adept improved sense powers that are based on cybernetic senses whose ratings are variable are considered to be at the maximum rating. All of these adept powers have been modified so that their names include the effective rating of that sense.
  • If you purchased the Sprite Link echo with karma, it was not offering the correct list of sprites to choose from.
  • Some of the matrix attributes on the Roving Hub vehicle's nexus were incorrect.
  • Heavy Military Armor (but not the other military armors) was not basing its encumbrance on Body * 3.
  • The capacity of Modern Oyoroi Armor was incorrect.
  • The dicepool that's used to oppose the Gremlin sprite power was incorrect.
  • If, during advancement mode, you add modifications to a piece of gear or a vehicle you purchased during creation mode, and your character had been near the 50BP limit for starting gear, errors are no longer reported.
  • The Extended Clip (drum) options were not available to battle rifles.
  • A Karma System character with the "Skill groups may be broken up" optional rule was not being charged the correct amount for their specialties.
  • The costs of knowledge and language skills under the Karma System was incorrect.
  • The rule that an adept may not have more levels of a power than their Magic attribute was not being enforced.
Data File Authoring
  • Added a "Forbidden Above Rating 6?" checkbox to the gear tabs, so that items like the programs from War! can have different restriction levels once they get into military gear ratings.
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Canis
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Join Date: Feb 2012
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Old July 31st, 2012, 11:04 AM
Sweet!! Loads of lovely new content to play with :o) Well done guys, this is a bumber crop to be sure :o)

Quote:
Originally Posted by Mathias View Post
  • The Response & Signal modules and the Firewall & System programs (and the nexus versions of these), along with all Common Use and Hacking programs, have had their range of allowed ratings extended with War!'s information on military program ratings.
Does this also include Signal 0?
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Mathias
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Join Date: May 2005
Posts: 13,213

Old July 31st, 2012, 11:24 AM
Quote:
Originally Posted by Canis View Post
Does this also include Signal 0?
My response to that bug report of your can be found in the bug reports thread: http://forums.wolflair.com/showpost....1&postcount=99
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ShadowSmith
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Join Date: Oct 2012
Posts: 2

Old October 26th, 2012, 07:57 AM
so just to confirm ... wound modifiers being processed is still not resolved?
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