Member
Join Date: Aug 2018
Location: Texas
Posts: 87
|
Okay, my code checks to see if the Actor is unarmed and, if so, then checks their level to apply something. My issue is, that when the Actor is armed, this check should not be done.
For Example. When unarmed, the Actors unarmed damage goes up one die level from d6 to d8. However, if armed, the unarmed damage should stay at d6. Currently, with the code I have, it is still at a d8 when armed. How do I fix this? if (tagis[IsWeapon.wUnarmed] = 0) then if (act_level >= 18) then act_level += 6 elseif (act_level >= 11) then act_level += 6 elseif (act_level >= 6) then act_level += 6 elseif (act_level >= 3) then act_level += 3 else act_level += 2 endif endif |
#1 |
|
|