Junior Member
Join Date: Aug 2020
Posts: 15
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Would you tell me how to get Destructive Blade to show up under weapons so that its unique damage is shown?
From Doomblade: "Rather than having its power determined by the doomblade’s caster level, the destructive blade always treats the doomblade’s level as its caster level. [p. 159, bottom of the first paragraph]" |
#1051 |
Senior Member
Join Date: Feb 2015
Posts: 676
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#1052 |
Senior Member
Join Date: Mar 2010
Posts: 184
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A workaround I found is to add the Other Adjustment 'Feat/Trait Disable' and disable the Basic Magic Training, and then add Extra Magic Talent and set it as bonus. |
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#1053 |
Junior Member
Join Date: Aug 2020
Posts: 15
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Quote:
Is there a way to get the destructive blade to show damage correctly? I ask since the tooltip (and book) say that the ability is supposed to have its caster level based on class level, and it is not currently doing that. |
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#1054 |
Senior Member
Join Date: Sep 2014
Posts: 105
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I want to make sure I have things configured correctly. If I own everything, the only update sources I should have (in terms of SoP/SoM) are:
- USoP - SoM - Bear - Wild Magic Is this correct? |
#1055 |
Senior Member
Join Date: Sep 2014
Posts: 105
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Code:
Attempt to access 'focus' pick or thing from script when no focus exists Location: 'pre-requisite rule' script for Thing 'fSoPLitTac' near line 3 Code:
Error: Ignore requirements uses "agent" source, but no agent pick is present! - - - Error: Ignore requirements uses "agent" source, but no agent pick is present! Edit: Also, the Extra Magic Talent feat is not showing up in the list of bonus feats. Edit2: Adding too many magic talents causes boons and drawbacks to be pushed off the screen and disappear. Last edited by willuwontu; August 16th, 2021 at 06:55 PM. |
#1056 |
Senior Member
Join Date: Sep 2014
Posts: 105
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USoP (I suppose I should label where these errors are from, huh?):
Creation Sphere's Magma Mastery advanced talent is incorrectly looking for Nature Sphere's fire geomancing package, when it was removed as a prereq in USoP. |
#1057 |
Senior Member
Join Date: Feb 2015
Posts: 676
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Add Champions of the Spheres to that list if you have it, but otherwise correct as of this writing.
Last edited by TheIronGolem; August 17th, 2021 at 06:08 AM. |
#1058 |
Senior Member
Join Date: Feb 2015
Posts: 676
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#1059 |
Junior Member
Join Date: Aug 2020
Posts: 15
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- Weapon Finesse (feat) doesn't work with Destructive Blade. - Weapon Focus (feat) doesn't have an option for Destructive Blade. - Imbue Strike (feat) doesn't work with Destructive Blade but does work with physical weapons. - Arcane Strike (feat) requires Imbue Strike as a prerequisite but is not listed as nor is a prerequisite. - Arcane Strike (feat) works with Destructive Blast but not Destructive Blade and doesn't work with physical weapons. - Power Attack (feat) removes the appropriate amount of attack bonus but does not add any damage. - Deadly Targeting (feat) works on Destructive Blast but not Destructive Blade. - Greater Blast (magic talent) does not exist in USoP. - Focused Blast (magic talent) works on Destructive Blast but not Destructive Blade, which while a blast shape via the archetype is not a blast shape talent as excluded in the text. - Mystic Might (mystic combat) overwrites Alteration: Size Change (sphere talent) rather than overlapping it. - Quickened Reflexes (mystic combat) overlaps rather than stacks with Dodge (feat). Quickened Reflexes does stack with Alteration: Agile: Dodge (sphere talent; shapeshift) - Enchanted Touch (mystic combat) works on Destructive Blast but not Destructive Blade - Light: Encompassing Light (sphere talent) does not work well with Mystic Might (mystic combat) for its +1 bonus, but works properly with Alteration: Size Change (sphere talent). - Light: Encompassing Light (sphere talent) is not activatable from In-Play tab, but rather has to be added from Adjust tab. - Mageknight (class) starts with 2 Magic Talents +1 bonus Magic Talent, but when adding Kinetic Scourge (archetype) the bonus magic talent is removed. - Pilgrim (trait) does not add distance to any teleports. - Mageknight archetypes cannot stack with any other Mageknight archetype since they all modify at least 1 class feature of any other Mageknight gets as a class feature. The 2 bonus talents are not qualified to be replaced by any archetype. This was cited as how archetypes normally work: https://paizo.com/paizo/faq/v5748nruor1fn#v5748eaic9thg |
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#1060 |
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