Senior Member
Volunteer Data File Contributor
Join Date: Feb 2009
Location: Virginia
Posts: 364
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Quote:
Nigel Fogg, aka The Wayfarer |
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#61 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
I had to redo my work laptop from Vista to Win7 and then reload all my development tools and do all the windows updates. So that is done and I am starting to catch up on my 2nd client's work over the last two weekends. So if things go good this weekend I may finally be back on schedule. Which means d20 1.7 will be my first HL project I will be working on again. So *hopefully* a few weeks is right. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#62 |
Junior Member
Join Date: Oct 2011
Posts: 29
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Hey, thanks for the info Sendric....and you are correct, I was mistakenly trying to put it within the eval script...I corrected that but when I put it into the eval rule, it gives me the statement that the specified thing is already in use and must be removed...
Ok, so I remove the familiar toad and it still states the same error, so not sure if it is trying to make me remove ALL of anything with the type Animal...if that's the case, I will live with the annoying validation message and wait for the fix....I DM a game with a party of eight, all with personal mounts, one with a familiar and one with an animal companion. Not about to remove all of that, just to have to add it all again, just to get rid of a validation error. Thank you very much for taking the time to explain it to me. LordV |
#63 |
Senior Member
Join Date: Jul 2010
Posts: 3,144
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#64 |
Junior Member
Join Date: May 2009
Posts: 10
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I'm getting several skills from d20Modern or Spycraft showing up alongside the normal skills. This happened after I downloaded cheeseweasel's files. Is this skill list in these files and how do I turn it off?
Hatred and Tyranny domains are not calling up domain spells. |
#65 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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Major bug in the files with regard to Flying. I've noticed that you changed xFly by replacing it with xFly2, so that you can call the CalcValue earlier (at First/100). Unfortunately, now alot of other things no longer work, especially if they are related to level. What comes to mind is Favored Soul, which checks it's level at Post-Levels/10000 then assigns flying speed and maneuverability. Which unfortunately needs to be done before the CalcValue call. xFly2 should be added as a separate ability, and not overwrite the original xFly.
As I understand it, the CalcValue call will find that there is no tag assigned, and will shut down xFly as a special ability. Even if later I add a speed, etc. |
#66 |
Senior Member
Join Date: Jul 2010
Posts: 3,144
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#67 |
Senior Member
Join Date: Jul 2010
Posts: 3,144
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Quote:
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#68 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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I think the original author was Lawful_g/Aaron, since it appears to be tied to a bunch of creatures from the MM. I tried hiding it and got errors on those monsters. As to why he is calling it so early, I have no idea, didn't look at things close enough to find out. I don't use the community files much.
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#69 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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I think I was moving away from using tags because of the annoyance I had with Darkvision... CalcValue only takes tag values into account, so the intention was to convert the value of the bootstrapped tags early and then manipulate the FIELD value in later scripts. I don't think I got around to adjusting other scripts though, so you may just want to move the CalcValue call to later phases/priorities
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#70 |
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