Junior Member
Join Date: Apr 2007
Location: Münster
Posts: 27
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I understand that one will be able to build the generator for a system not supported by your data files from scratch. And seeing you support very different game systems with the same engine looks promising, indeed.
But how far can I go with home-built game system? What about in-game support? Is it possible, for in-game purposes, to define conditions, flags, whatever, and edit/change them by clicking a button or selecting an item from a list? As an example, look at the term "encounter" in 4e. As it seems, there will be per-encounter powers and effects. Would it be possible to build a button labelled "End of Encounter" into the interface, clicking on which ends all per-encounter effects and resets the per-encounter powers? And as another question let's look at a special hit from the 3.5 discussions: :wink: Will it be possible to design one's own character sheet from scratch? Huldvoll Baron von Bomberg |
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Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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At 11:21 PM 5/22/2008, you wrote:
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In addition to creation of character sheets for new game systems, users will also be able to create their own custom character sheets for game systems that *we're* developing by using the Authoring Kit. Such character sheets *will* be able to be shared with others. |
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#2 |
Senior Member
Volunteer Data File Contributor
Join Date: Apr 2006
Posts: 649
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I have a question relating to Spirit of the Century. In combat, minion groups have ability to attach themselves to named characters, giving them a support bonus and absorbing some damage before you get to the main enemy. Does the capability exist in Hero Lab to support this?
Also, maneuvers in SotC can attach temporary Aspects to characters. Can I create/modify conditions 'on the fly' to support this? And can I roll 4dF or will I have to mock this up somehow? |
#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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At 02:45 PM 5/23/2008, you wrote:
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So, the short answer is that I'm pretty sure you can do what you're asking. Just to be safe, please clarify what you mean with some concrete examples. Then I'll be able to give you an definitive answer. Quote:
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#4 |
Senior Member
Volunteer Data File Contributor
Join Date: Apr 2006
Posts: 649
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Whoops! My bad for not explaining things more clearly.
Minions in SotC have two traits: Quality and quantity. Quality determines both how good they are at what they do, and how much damage each one can take. They also get a bonus depending on how many of them there are. When attached to a named character, that character gets the bonus in combat. Also, any damage is applied first to the minions instead of the character. They really aren't full characters, more like an appetizer or garnish for the big villain. Explaining maneuvers is a little more complicated. Characters in SotC have Aspects, short phrases that describe the character. A maneuver places another temporary Aspect on the character. Usually, these temporary Aspects go away after one hit. The problem they're made up on the spot, instead of being picked from a predefined list. For example: Harry and Larry are battling it out. Harry uses a maneuver to kick sand in Larry's face, placing the temporary Aspect of 'Blinded' on him. Next turn, if Larry doesn't do anything about the sand in his eyes, Harry can invoke that Aspect to get an edge against him. From what you've said, I should be able to support this. All I need to be able to do is attach a temporary note to the character. There really aren't any special mechanics to the Aspects created by maneuvers other than their fragility. Fudge dice are shaped like normal d6s, except they have two blank sides, two sides marked +, and two sides marked -. When you roll 4dF, you roll four of them and add them up. |
#5 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,243
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sounds like dF is a d3-2, since the available results are -1, -1, 0, 0, +1, and +1.
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#6 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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At 06:56 AM 5/28/2008, you wrote:
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#7 |
Senior Member
Join Date: Jul 2007
Location: Walbridge, Ohio
Posts: 770
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Will the authoring tools only allow the editing of data in a specific rules set (ie d20) or will we be able to create sets for games such as Battlelords of the 23 rd century and Call of Cthulu, plus make things like Star Wars or Star trek Modern system work? I am willing to work out of a frame but I think it would be nice to be able to build up, IE L5R which I have an excel running system for but would like to have a clean cut user interface to work from. Just wondering.
By the By my Local game store just called me today and they have in my copy of HL (Way to go Mind Games, Toledo,ohio) when I pick it up and install it how do I let in know that I am intersted in a specific system (M&M or L5R) since data sets are not yet out for either of these games? |
#8 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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At 03:56 PM 6/11/2008, you wrote:
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#9 |
Junior Member
Join Date: Dec 2012
Posts: 11
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Can the authoring kit be used to make the Palladium system, and could I program it to understand SDC and MDC differences? Or program the different games under Palladium so that they are different, but the same system? And lastly, could I program the authoring kit to make changes to a character like if I wanted to convert an SDC game to it's MDC conversion?
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