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Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,293
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Thanks for the response Rob.
I think it's safe to say that many of us knew and understood the reasons for the path taken. I've said in a few different places that I believe you did what had to be done. My original post was to bring to attention the outstanding issues that were introduced after the decision was made. I for one can go on using RW for a long long time (even without Calendars) but HLC integration and ability to import are critical. Thanks for the info regarding the HLC Integration. That's not information I was aware of and if I wasn't aware I'd wager many others were also not aware. Can we recommend the forums are cleaned up and stickies made to bring attention to the current state of Realm Works and the known work-around for this issue documented and pinned? Honestly I would think the Content Market should also be updated with some information as to the known limitations. This would help avoid confusion for new customers. We still see them pop into the social circles occasionally. It might give some confidence back to those who would be purchasing content if they knew that a workaround was available. In regards to the import bugs. 255 was never formally released and I would call your attention to the forums where multiple users reported issues with 255. People were uninstalling it and reverting back to 253 in order to maintain the ability to import/export. I never tested it myself in fear of loosing... well part of my soul. People talking about issues with 255 Glad to see you have recovered from the awful time you were having the last time we spoke. I for one know how close you were to Realm Works and wish it had turned out more successful for all involved. Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
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Senior Member
Join Date: Jul 2017
Posts: 347
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Quote:
How so RW is 32-bit? What is the truth? The past is a rudder to guide us, not an anchor to hold us back. |
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Junior Member
Join Date: Apr 2014
Posts: 15
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@Rob, i understand the path you took for RW, but i still dont like it - its a genuine loss to most of the RW users out there...
Would you be so kind as to clarify something for me - sidelined, here in the UK businesses, means put aside. It does not mean 'retired', for want of a better word. Is RW permanently 'retired / sidelined / benched' ? or is there the smallest chance that in the future it may start being developed sometime, even if part-time ? regards. |
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Senior Member
Join Date: Jun 2016
Posts: 204
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Rob,
Please set up a RW Patreon. If you're concerned about setting that up and not getting enough contribution, get a survey out to see how many would contribute. I certainly would, as I want RW to be continue to be the end-all campaign manager. This Patreon account should ONLY be used for Realm Works and nothing else; you've said it yourself, HL is having no trouble supporting itself. You can also do paid upgrades for big features. Everybody hates micro transactions, but sometimes they make sense, and from what you've said here that may be what's needed for RW. You could even have one of the Patreon tiers include free upgrades to this. If a V3.0 were to come out, paid upgrade, my wishlist would be:
As for 255, it was released about 10 months ago, and introduced a different import bug. Daplunk provided a link to the forum post about it. As for 64-bit, what? Didn't it go 64 a LONG time ago? I remember being excited about it when that came out, now you're saying its not? Quote:
Realm Works® Version 1.0.1086.246 There is now full support for running as a 64-bit application. If your computer supports 64-bits, the product will automatically run in 64-bit. Realmworks Template Management |
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Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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I do appreciate the hard work and passion Rob has put into RW. I want that clear from the start.
However: 1) RW is a 64 bit application. Not only has Rob said so I can run it through a decompiler and check that for myself. There should be no issue having it launch another 64 bit or 32 bit application. 2) Build 255 is broken worse than 254 at least for me. I can work around the issues in 254 to create exports. In 255 I can not export AT ALL. I am not the only one to report issues of this sort. I do humbly ask that Rob let the community, that is still passionate about this product, help him monetize it. Get the import/export issue fixed, if necessary I'm sure I'm not the only coder that would be willing to take a look gratis. Find a couple of people you trust to look over submissions to verify they aren't copyright violations or otherwise unacceptable. Then put them up for a reasonable, low fee. Villages, inns, small dungeons. the sorts of things that GM's are always in need of and that due to the nature of RW slot in very easily. Take a big cut, the creators know going in what they are doing. Get some buzz going. that is the only way you'll get people to buy the program and build the user base. Without an expanded user base no other plan to monetize the program will ever work my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
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Member
Join Date: Jan 2015
Location: Wellington, NZ
Posts: 91
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Sure they aren't big ticket, but it would be like shopping in KMart: $5 + $5 +$10 +$5 somehow very rapidly adds up to $100 or more! I remember the reason the buzz around the content market is because by and large this community is cash rich but time poor. I would love to have maps and towns all mapped out and I just weave my story and characters around them! |
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Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Given that @daplunk posted in the Hero Lab Online forums immediately after a post from a user commenting about the delays with Shadowrun content support in HLO, I interpreted the reference differently. Regardless of what was intended, I'm gonna guess that I wasn't the only person who interpreted it that way, so clarifying that subject was necessary. <shrug>
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Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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You guys are absolutely right. Realm Works is 64-bit. One of the unpleasant hallmarks of the meds I was on is an almost complete inability to remember anything from January 2017 to early 2019. So I had no recollection of the 64-bit update in 2018 and was too exhausted to think to check that detail.
You can therefore strike the bit about integrating 64-bit Hero Lab being "further complicated by the fact that Realm Works itself is only a 32-bit application". Unfortunately, that doesn't change the rest of that section and the fact that there remains no existing way to integrate both 32-bit and 64-bit versions of the same external application into Realm Works. That's something we never considered in the design, so it's still a non-trivial chunk of work to add that. ![]() |
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Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Where would you suggest we post this to make it clear? You appear to have clear knowledge of the complaints being lodged in these other circles, so you probably have some recommendations. Quote:
According to the developer I spoke with over the weekend, the only problem we're aware of is what we fixed in build 255. If there is anything else wrong, it's not on the radar of that developer (nor myself, since I've been getting my information from him about those details). So we're absolutely gonna need more details and concrete examples to replicate any additional problems. Also, all of the material we've published imports smoothly for us in build 254 and build 255. From what I understand, the bug we fixed in build 255 was limited to user-exported material in build 254. |
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Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
If that occurs, it's quite likely that Realm Works would take a very different form. The underlying data model is quite robust and solid, so I would imagine that remains largely unchanged. That would mean users with the existing product would hopefully be able to migrate to the new form. What's also likely, though, is that this theoretical "new form" probably won't have all the fine-grain feature control of the current product (absolutely not initially), so that could present a migration problem for users who want continue using "Feature X" from the desktop application that doesn't in this new form. But that's all complete conjecture based on wishful thinking. At the present time, I have not come up with an alternate, viable financial model for Realm Works, so it's nothing more than a theoretical exercise. |
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