Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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I should be able to get it out by Saturday morning (CST) at the latest.....
Working on - |
#61 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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Quote:
I really appreciate the help on this! Working on - |
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#62 |
Junior Member
Join Date: Apr 2018
Posts: 15
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You are probably already aware of and working on it, but out of curiosity, are you dealing with the descriptions for talents on the character sheet?
I noticed a while back that the talents will show, and one or two words of the description, then it gets cut off on the character sheet. There is also no 'Long/Detailed Descriptions' option for the character sheets. (I can't remember if I brought it up before, either in my fixes or the text file for updates made. I did not have any clue how to fix this issue myself, although if I delved deep in one of the other game files I could probably find a solution.) |
#63 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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Quote:
Working on -
Last edited by TCArknight; February 16th, 2019 at 06:16 AM. |
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#64 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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I had an inspiration last night.
Version 1.5 is now available . This adds Mixed Heritage as a species (separated at the top of the list) and allows for the proper selection of attributes based on species. When Mixed Heritage is chosen as the species there will be a selection in the middle of the species tab where you select the appropriate species. However, before any attribute selection takes place, the button labeled "Add Traits" must be clicked. This will add the appropriate traits to the character and populate/make visible the attribute selections. I'm also opening this up for anyone who wants to give it a whirl. Add "https://www.dropbox.com/s/qnhleith4exfa1o/updates.xml?dl=1" to your update sources and this should allow you to fully use STA if you have the Authoring Kit/Savage Worlds data as part of your license. Please! Please! Let me know your thoughts on this. Thanks! Thomas Working on -
Last edited by TCArknight; February 17th, 2019 at 09:51 AM. |
#66 |
Junior Member
Join Date: Apr 2018
Posts: 15
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I don't see any of your newest updates on the Github link I have, and that update source link doesn't seem to work for me. Unless I am doing something wrong with it.
Downloaded the file and added it to the game file folder, and added it to the sources list on checking for updates. Neither method worked. |
#67 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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Quote:
Seems I forgot to push my changes from my desktop to the repository. They're there now. If you've added that as a source, try deleting the existing stadventures folder first, then look for the Star Trek Adventures listing in the updates list. You should see an entry "Star Trek Adventures (v1.5)" near the bottom of the list. If you see that, download it and that should update completely. (see the attached Source Screenshot.jpg and Source Screenshot 2) You may need to exit and restart after adding the source. Working on -
Last edited by TCArknight; February 18th, 2019 at 04:49 AM. |
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#68 |
Member
Join Date: Jun 2011
Posts: 84
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Aesthetic issue: Traits appear to be auto-sorted alphabetically. This sometimes results in minor weirdness, especially with mixed species Traits. With the mixed species character, the Primary species should be listed first, with the secondary species listed second, even if it's not alphabetical. While B'Elanna Torres had her Human side as dominant, and thus would show up correctly as Human, Klingon, a character like Saavik, whose Vulcan half was dominant should be listed as Vulcan, Romulan. It automatically is sorted to Romulan, Vulcan.
Okay, Saavik might actually be Romulan, Vulcan because of her early childhood before she was found and raised by Spock and Sarek, but you see the issue. Also, using the game's standard notation, Species Traits should show up first, with additional traits (Section 31, Cybernetic Limb, or whatever) showing up after the species Trait(s). |
#69 |
Member
Join Date: Jun 2011
Posts: 84
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Gear Issue (Minor): Communicators and commbadges are two separate things, and should both be listed separately.
I run a late TOS-era game (2295), but allow a couple of TNG-era races since they were part of the Federation then (Trills and Betazoids, specifically), so I have both TOS and TNG eras checked when I create the character. When I give one of these characters a communicator, though, the program changes it to Commbadge because the TNG box is ticked, and this is not a good thing. It's not a major thing, to be sure, but it's not desired behavior. |
#70 |
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