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Join Date: Dec 2015
Posts: 76

Old October 31st, 2021, 09:51 PM
I've been thinking about what might be a better user experience for the un/revealed snippet state. I don't know if this is doable, so I'm just going on what the setup would look like in Foundry if it is.

Unrevealed Snippet:
(Secret) Normal snippet that hasn't been revealed

GM Snippet: Secret in square brackets. So it would be something like:
(Secret) [GM: GM's text]

GM Snippet attached to a normal snippet:
Follow the initial [GM: GM's text] with the normal snippet, and then on a line afterwards have another closing bracket.
(Secret) [GM: GM's text]
(Normal) Normal snippet text (also secret if unrevealed)
(Secret) ]

Untrue / Partially True statements: Same format as attached GM Snippet, so
(Secret) [Partially True]
(Normal) Normal snippet (also secret if unrevealed)
(Secret) ]

GM Snippet attached to untrue / partially true statement: Same as above but listing both, so
(Secret) [Partially True; GM: GM's text related to the partially true snippet ]
(Normal) Partially true text (also secret if unrevealed)
(Secret) ]

There's probably a more elegant way to do it than with bolding and square brackets, but it gets the job done.

In the Content Links sections at the end, I think having all of the revealed ones in a category (IN/OUT) be first, and the secret ones be in a paragraph afterwords would work pretty well.

The potential benefit of this is that it eliminates the need for the GM Notes module, keeps everything on one page, and provides a closer approximation to the RW view. It also allows for easily revealing snippets to players in Foundry, by simply removing the secret formatting, and they stay in the correct place in the body of the text.
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