Senior Member
Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 818
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Bug Report
The Divination talent 'Touchsight' is not counting as a talent learnt. The talent is learnt fine, except it does not deduct from the number of talents one can learn; it is currently a free talent. |
#421 |
Senior Member
Join Date: Feb 2015
Posts: 676
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Quote:
I used to simply bootstrap these abilities from the Divination Sphere if the corresponding Sphere was present. But the Diviner's Handbook threw complications into the mix that made that technique infeasible. So now you have to manually add those alternate divinations, at which point the scripts decide whether or not it costs a talent. Last edited by TheIronGolem; June 26th, 2017 at 06:57 PM. |
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#422 |
Senior Member
Join Date: Feb 2015
Posts: 676
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Bugfix updates for Core (1.22) and Shapeshifter's Handbook (1.2) have been posted.
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#423 |
Senior Member
Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 818
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Thanks for the updates.
Somewhere along the line, the adjustment for 'Extra Magic Talent' stopped working. I'm actually using Conjuration, and creating two pets at first level (same issue with only one pet), where I select the Form Talent and then it tells me I've spent one too many Magic Talents. If I go with Extra Talent, as the feat, it likes the number of talents on the pet. So I can work around it, by giving the pet an extra feat and selecting Extra Talent with that feat, but there are two issues here. Thanks for the awesome work. |
#424 |
Junior Member
Join Date: Nov 2014
Posts: 19
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As always, thanks for being so responsive to reports, and of course, for creating these in the first place!
One more bug... When you add Dragonblood Mortal archetype to the Hedgewitch, it is adding the +2 str and +2 con right away at level 1. It appears from the book (Expanded Options) that it should be at level 17 instead. Thanks! |
#425 |
Junior Member
Join Date: Nov 2014
Posts: 19
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Following up on the previous bug...
1) Dragonblood Mortal gains a claw attack as a class feature, not a racial one. I believe those claws should still be usable when shapeshifted is activated in the 'In-Play' tab as it is a class feature. From the Alteration sphere: "Alternate sources of physical traits (such as a dragon sorcerer’s ability to grow claws) still function." 2) The claws that are gained are not scaling for size - I am small size and it is still showing a 1d4. The text of the ability says, "...that deal 1d4 damage for a medium creature." I assume that implies that a small or large creature should deal appropriate amounts? THanks!!!! |
#426 |
Senior Member
Join Date: Feb 2015
Posts: 676
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Thanks, I have logged those and will address them soon.
I am now working on the Enhancer's Handbook. I am open to suggestions for any Enhancement-specific tools or information displays that could be useful on the Enhancement sphere tab. Well, really I'm open to suggestions for any sphere, it's just that Enhancement is the one I'm currently working on. |
#427 |
Senior Member
Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 818
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#428 |
Junior Member
Join Date: Nov 2014
Posts: 19
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Issue with the Admixture Adept Incanter specialization:
I have it selected, and I do already have the Destruction sphere, however I am getting a Pre-Requisite validation error, which is telling me I must have the Destruction sphere.... Thanks! Edit: It only seems to happen when you select the Admixture Adept before adding the Destruction sphere, though even if you add the sphere afterward, it still keeps giving an error. If you add the destruction sphere first, then add Admixture adept, no error at all. Last edited by Silver12; July 1st, 2017 at 06:37 PM. |
#429 |
Junior Member
Join Date: Nov 2014
Posts: 19
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Question (not sure if its a bug or I just don't know how to do it):
I am taking a level of Hedgewitch at 2nd level with the Entropic Sage archetype. My 1st level class was Incanter and I have the Destruction sphere. According to the description of the Entropic Sage, if you already have the Destruction sphere, it states that you do not get the Focused Shape drawback and only the Energy Blade talent as a bonus talent. Herolab is giving me the drawback anyway, and I can't seem to get rid of it. Using the Buyoff Drawback 'talent', it then give me an error that my talents are overspent....? Thanks! Edit: I tried to do a workaround by adding +1 Magic Talent Known under the 'Adjust' tab, but it is not actually granting an additional talent, and sitll saying I am overspent. An interesting note on this - in the Sphere Abilities tab it shows 'Overspent (5 of 4)'; along the bottom ribbon where it shows the error description, it says, "Magic Talents: Resource Overspent: 5 of 5." Last edited by Silver12; July 2nd, 2017 at 07:03 AM. |
#430 |
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