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Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,314
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Hi all!
I am trying to implement Purple Duck Game's version of the Far Strike Monk archetype for use by the Unchained Monk. One of the tricky things I see is to prevent Monk Weapons (other than those also in the thrown group) from showing a Flurry attack like under it's weapon entry and then to add the flurry attack on the Ranged entry for other thrown weapons. I see on the Far Strike Monk for the non-UC Monk that it has this script to adjust the flurry entries. How would I need to adjust that for the Unchained monk? I don't believe that the UC Monk weapons use the Helper.ShowFlurry for determining that entry... Any advice would be greatly appreciated. ![]() Code:
Final/11000 #appenddesc[cMnkFlurr, "{b}Additions from Far Strike Monk:{/b} A far strike monk can make a flurry of blows as a full-attack action as long as he's attacking with thrown weapons. He can't make a flurry of blows with his unarmed attacks or any other weapons. A far strike monk's flurry of blows otherwise functions as the standard monk class feature.{br}{br}A far strike monk can't use Rapid Shot when making a flurry of blows with a thrown weapon. This ability alters flurry of blows."] ~search through all our weapons - if they're thrown, add foreach pick in hero from BaseWep where "Helper.ShowFlurry | wCategory.RangeThrow" if (eachpick.tagis[wCategory.RangeThrow] <> 0) then perform eachpick.assign[Helper.ShowFlurry] else perform eachpick.delete[Helper.ShowFlurry] endif nexteach Working on - |
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