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Junior Member
Join Date: Oct 2010
Location: South Dennis, MA
Posts: 9
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Senior Member
Join Date: Mar 2013
Location: Melbourne, Australia
Posts: 1,050
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If that isn't the FR files that you have on your PC then I'm curious where they came from. Your only other option is to locate the files on your PC and try to copy them over to the Mac.
Current RPG's: Pathfinder (GM), Pathfinder (Player), Gamma World (GM, Pathfinder homebrew). HeroLab: 3.5 & Pathfinder. HL User Files for PF: Greyhawk Setting, Gamma World (WIP). DM and player of D&D since 1980. |
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Junior Member
Join Date: Jun 2011
Posts: 28
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In the Ultimate Psionics - races file, great job of getting everything entered, but... The traits are all entered as an Alt Trait so not available in the race builder. Should these not be entered as Custom Race Trait with an RP value instead?
Let's say I wanted to add the Advanced template to an Elan. There is no way to do this in the Race Builder since none of the Psionic traits are available. |
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Senior Member
Join Date: Mar 2013
Location: Melbourne, Australia
Posts: 1,050
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Quote:
The traits were probably entered as Alt Traits, so that they show up as such in HL. I understand your point with the Race Builder, but it's unlikely anyone in the Community is going to rework the file. If you have RP values from somewhere else, perhaps you can copy-paste the traits into a new user file as Custom race traits. Current RPG's: Pathfinder (GM), Pathfinder (Player), Gamma World (GM, Pathfinder homebrew). HeroLab: 3.5 & Pathfinder. HL User Files for PF: Greyhawk Setting, Gamma World (WIP). DM and player of D&D since 1980. |
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Junior Member
Join Date: Jun 2011
Posts: 28
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Thanks for the direction Dami.
Evaluating what is in the Feats file and filtering out those with high level requirements and/or class specific brings the list down to about 30 Traits and Feats that would need to be replicated as race adjustments. So a lot more manageable than the almost 300 supplied. |
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Senior Member
Join Date: Sep 2015
Posts: 431
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I need some help understanding why my "Adjust Caster Level -> Evoker" isn't changing the caster level when I look at prepared spells for my Ftr1/Wiz14 character. Are there any known fringe cases that I might be bumping up against? This char does have the feat that allows the fighter level to be added to caster level, and also a tattoo that bumps the evoker level by one as well (maybe the one added by the Community Pack isn't stacking or something?). If there's a way to see everything that's being added in (or not added in) when calculating CL, I could look at that to see if I can figure out the problem.
Thanks, everyone; particularly SC — I use the Community Pack all the time and I love it! |
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Senior Member
Join Date: Jan 2011
Location: Quebec, QC, Canada
Posts: 461
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Improving the effective caster level usually does just that. It does not give you extra spells known or spell slots, it improves your effective level for things like duration, damage done, # of targets, etc. In other words, it does not grant you the full benefits of an extra character level in the casting class!
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Senior Member
Join Date: Sep 2015
Posts: 431
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Yeah, that's why I don't understand why the calculation that shows up in the spell description doesn't show the increase... I've got the adjustment set for +1 Evoker, then I look at a spell and it shows CL15. I turn off the adjustment and the spell still says CL15. Clearly, something isn't getting added in.
I'm pretty much a noob when it comes to HLC scripting, but I will probably take a look at it to see if there's some other hidden condition that isn't satisfied. Thanks for the reply. |
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Senior Member
Join Date: Jul 2010
Posts: 3,114
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Senior Member
Join Date: Jan 2011
Location: Quebec, QC, Canada
Posts: 461
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Code:
doneif (field[pIsOn].value = 0) |
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