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Member
Join Date: May 2021
Location: San Angelo
Posts: 35
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The starting adjustment was the Initiator level adjustment from Path of War. When I tried to modify it I ran onto serious problem. Took me a week to figure how that code actually worked. This snippet won't work for a practiced initiator trait.
field[usrChosen1].chosen.field[cIL].value = maximum[field[usrChosen1].chosen.field[cIL].value +2 , #totallevelcount[]) There's 2 reasons. One is the timing at Post level 9. The bonus need to be added here at this time but you cannot pull the cIL value until past 9 when the value get calculated. That rendered the above code moot. I rewrote the code to include a class so I could run a levelcount on it. With that I could calculate what the cIL need to be for a bonus to be added. I also eliminated the need to pull cIL which means I rewrote the bonus as a addition not a replacement. This mean you need a pick on hero to choose the maneuver and class to work properly. <thing id="trPracInit1" name="Practiced Initator - Need maneuvers and Class listed" description="Benefit: – Pick an initiating class—your initiator level in that class gains a +2 trait bonus as long as this bonus does not raise your initiator level above your current Hit Dice." compset="Trait" uniqueness="useronce"> <fieldval field="usrCandid1" value="component.PWManList"/> <tag group="trCategory" tag="PracInit" name="Practiced Initator"/> <tag group="ChooseSrc1" tag="Hero"/> <tag group="ChooseSrc2" tag="Hero"/> <tag group="Helper" tag="ShowSpec"/> <tag group="fShowWhat2" tag="Classes"/> <eval phase="PostLevel" priority="9"><![CDATA[ ~ Do nothing if not activated, or if either selection not made & doneif (field[usrChosen1].ischosen = 0) perform field[usrChosen2].chosen.setfocus var initLvl as number doneif (state.isfocus = 0) initLvl = #totallevelcount[] -focus.field[cTotalLev].value initLvl += round(initLvl/2,0,-1) initLvl = maximum(focus.field[cTotalLev].value, initLvl) field[livename].text &= "cIL " & initLvl field[usrChosen1].chosen.field[cIL].value += minimum(2, #totallevelcount[] -initLvl) field[livename].text &= " Practiced Initiator " & " Bonus " & field[usrChosen1].chosen.field[cIL].value]]></eval> </thing> <thing id="pPracInit" name="Practiced Initiator" description="Benefit: – Pick an initiating class—your initiator level in that class gains a +2 trait bonus as long as this bonus does not raise your initiator level above your current Hit Dice." compset="InPlay"> <fieldval field="pCandExpr" value="component.PWManList"/> <fieldval field="pUsePicks2" value="1"/> <usesource source="srcPathOfW" parent="pPathOfWar" name="DSP - Path of War"/> <tag group="ProductId" tag="HLCommunit" name="Hero Lab Community" abbrev="Hero Lab Community"/> <tag group="Adjustment" tag="S2Custom" name="Custom Menu" abbrev="Custom Menu"/> <tag group="ChooseSrc1" tag="Thing" name="All Things" abbrev="All Things"/> <tag group="Helper" tag="NoIncr"/> <tag group="Adjust2nd" tag="Class"/> <tag group="OthAdjCat" tag="UserTop5th" name="User 5th Top Group" abbrev="User 5th Top Group"/> <eval phase="PostLevel" priority="9"><![CDATA[ ~ Do nothing if not activated, or if either selection not made & doneif (field[pIsOn].value = 0) doneif (field[pChosen].ischosen = 0) perform field[pChosen2].chosen.setfocus var initLvl as number doneif (state.isfocus = 0) initLvl = #totallevelcount[] -focus.field[cTotalLev].value initLvl += round(initLvl/2,0,-1) initLvl = maximum(focus.field[cTotalLev].value, initLvl) field[livename].text &= "cIL " & initLvl field[pChosen].chosen.field[cIL].value += minimum(2, #totallevelcount[] -initLvl) field[livename].text &= "Practiced Initiator " & " Bonus " & field[pChosen].chosen.field[cIL].value]]> <before name="PoW Calc IL"/> </eval> </thing> |
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