Junior Member
Join Date: Jul 2015
Location: Manchester, UK
Posts: 4
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Hi, I am creating a new cat race with natural weapons claws and bite. the bite is fine, I have added it and put in the stats. it defaults to a strength weapon which is what I want.
But the claws I want to behave as a dex based weapon. I can put in the natural weapon and stat it up doing 1d4 slashing etc but don't know how to make this a dex based weapon so that when it appears in the weapon list it defaults to the bonus from the characters dex. any advice? |
#1 |
Senior Member
Join Date: May 2016
Posts: 608
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If you truly want the claws to have the Finesse property then you can add the tag: wProperty.Finesse.
If you just want DEX to be the modifier you can add the two tags: DamageOpt.aDEX MelAttOpt.aDEX (Hint: for ranged attacks replace MelAttOpt with RanAttOpt) It boils down to whether or not you want the claws to be able to be used in things like Sneak Attack or other abilities that use Finesse weapons. You'll also want to think about adding the tag: IsWeapon.wUnarmed That tag will let the damage scale properly if you decide to become a monk. |
#2 |
Senior Member
Join Date: Sep 2017
Posts: 600
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For more info, I recommend this page. It tells you most of the fields and tags that you can use to manipulate those natural attacks. Just adding the wProperty.Finesse tag will do most of the work for you, but dungeonguru is correct that it will also then include the attack in Finesse-related features like Sneak Attack.
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#3 |
Junior Member
Join Date: Jul 2015
Location: Manchester, UK
Posts: 4
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Thanks all, updating my cat claws now!
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#4 |
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