Senior Member
Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 815
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Is there an equivalent to the Player Pack, for the d20 System?
Or someone who has done content shared with the community? If so, that would be your best bet. Either that, or dive into the world of the Hero Lab Editor. Generally people suggest finding something similar and copying that mechanic. I could be recalling wrong, but are there classes like Mystic Theurge/Ur-Priest for 3.5, where your one level advances features from more than one class? Something like that, might be the basis for copying the mechanic. Probably not easy or fast. . . . A quicker way to do it, may be to simply take levels in both classes on top of each other. With gestalt, it is suggested that you use fractional BAB, fractional Saves, and best progression for features that both sides of the gestalt share. As per the side bar, within the Gestalt rules section of the Unearthed Arcana 3.0 book. For fractional BAB, compare your two classes. If either has full BAB (+20 to hit, at 20th level) advance your BAB by +1.00 for that level. If either has 3/4 BAB as the better of the two classes (so +15 to hit, at 20th level), then advance your BAB by +0.75, for that level. If both classes of the Gestalt only have 1/2 BAB (so +10 to hit, at 20th level), then advance your BAB by +0.50, for that level. . . With fractional saves... If either of your level one classes has strong saves +2 at first level... then they effectively have +2.5 (which on the 1/12th's scale is 30/12). If between both of your classes, at first level your saves are poor (+0), then you effectively have (on the 1/12th's scale 4/12). After first level, every time your character levels up, compare both classes. If the saving throw is a good progression for that character, then advance that saving throw by +6/12th's. If both sides of the gestalt have a poor progression for that specific save, then advance it by +4/12th's. . . . Best progression of abilities is basically Rogue sneak dice. The rogue gains +1d6 sneak, at every odd level, and eventually hits +10d6 sneak dice at 19th character level. If you find a class that also adds sneak dice, your character cannot have a better progression than the better of the two progressions. In Pathfinder a rogue gains +1d6 (per two levels). And in Pathfinder a slayer gains +1d6 (per three levels). No matter how you stagger your levels, so 1d6 is gained as often as possible... The better progression of the Rogue... with 1d6 per odd level means that at 9th level the character cannot have more than 5d6 sneak dice. So a Rogue 10 | Slayer 10 has 5d6 sneak, not 5d6 from Rogue and 3d6 from Slayer for 8d6 total. . . . If you were to just add class levels, so if your desired Gestalt was Druid | Rogue. At first level take Druid 1 and Rogue 1, being a 2nd level character as far as Hero Lab is concerned... With fractional BAB, your character should be +0.75 (rounded down to +0, but record 0.75 somewhere)... and give yourself +2.5 (30/12) to each save, as the Druid has strong Fort/Will, while the Rogue has strong Ref. For other features there isn't overlap. The rogue has 8+INT skills, which is superior to the druid's. The rogue has +1d6 sneak attack, and gains Trap Finding etc. The druid has spellcasting as a first level druid. For hit points, your character should have 8 (maxed at first level), plus (or minus) CON modifier. Having given your character both a Rogue and a Druid level, you'll likely have too high in a few things... BAB, Saves, Hit Points, Skill Points (max skill ranks). But you can adjust those, via adjustments. And reduce your Gestalted character to the value that they should actually have. So total BAB is +0.75. Fort/Ref/Will are all +2.50. Hit Points are 8+CON. Max ranks in a skill is 1, with 8+INT total skill ranks. Adjust your numbers manually. You'll have the features of both classes, because you physically added both within HL. . . . I don't possess ranks in Editor-fu, but that's how I would achieve Gestalt in Hero Lab, lacking a Gestalt package to utilize. |
#221 |
Senior Member
Join Date: May 2013
Posts: 240
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Public Service Advisory! If you receive the following error:
Quote:
This took me by surprise; it's been a while since I last statted up a gestalt PC, and in older versions of the gestalt package, you explicitly had to add the level of gestalt first. That has, it seems, changed. |
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#222 |
Senior Member
Join Date: Dec 2013
Posts: 106
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There seems to be an issue with the Gestalt pack and the kineticist.
I am making a character that that has a couple of gestalt levels and then multiclasses into Kineticist. No matter what order I add the classes, (kineticist first, then gestalt A/B or vice versa) I get errors on the kineticist class to where all of the level-dependant class abilities flag errors for improper level. For example; I am a lvl 7 kineticist, lvl 3 gestalt druid/sorcerer. As soon as I add in the gestalt class picker to merge the druid and sorc level, my Expanded Element Focus (gained at level 7) shows that I need to be level 7 to select. **Update** Using the Kineticist class as one of the 2 gestalted classes seems to work fine; no validation errors. It seems to just do this when you try to use gestalt and multiclass kineticist. Last edited by direinsomniac; December 28th, 2019 at 03:23 PM. |
#223 |
Senior Member
Join Date: May 2013
Posts: 240
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Weird error here. We're six levels into the campaign, and the GM has just retroactively gestalt levels to my level 6 sorceress. In order to accomplish this, I did the following:
1. Created a new portfolio 2. Used Import Hero from Portfolio to copy the PC in. 3. Deleted five levels of sorcerer, retaining only the first level 4. Added a level of paladin 5. Added the gestalt level 6. Used the selectors to pick Sorcerer/Paladin. 7. Added the next level of each, repeat. I basically went through one level at a time. I'm straight sorcerer on one side, and on the other I'm taking 2 levels of Paladin and 4 levels of Unchained Monk with a custom archetype called Twiliminal that makes most monk abilities key off Charisma. It's closely patterned off the Scaled Fist archetype, only fey themed. Anyway, everything worked! I got all my class levels added, boggled at my new stats for a while, then saved the file and went to bed. When I next opened it -- in a different copy of HL, I should add, using one of my secondary licenses -- the list of classes looked like this: And the class selectors on the Gestalt tab looked like this: It looks like it's somehow forgotten my first two levels? I guess? I have six levels worth of gestalt selectors filled in, only now there are two levels at the beginning with nothing selected because there's nothing to select. I'm on version 1.1 of the gestalt pack, and there's a crap ton of homebrew going on in there. We're using the World is Square feat tax rules, plus some custom traits, a custom alternate racial trait, a custom archetype for the monk levels, and a custom feat. It's weird that it worked fine at home but not at work (where I do PbP games during lunch). I'm going to double check to see that both copies are running the same versions of everything. I mean, they should be. But something is clearly out of whack, and that's the first thing that jumps to mind. |
#224 |
Senior Member
Join Date: May 2013
Posts: 240
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Aaand, it was totally a version problem. I had Gestalt 0.6 installed at home, and Gestalt 1.1 installed at work. All it took was updating the gestalt package.
And redoing the PC, again. But at least it wasn't a difficult fix. |
#225 |
Junior Member
Join Date: Aug 2020
Posts: 1
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Hi, I just installed the current Gestalt pack. I am making a Gestalt Paladin 5/Fighter 5. I add the 5 levels of Gestalt, and I go to the Gestalt tab to pick the classes, but the drop downs for adding class 1 & class 2 at each level offer no choices. This is the case on iPad and desktop. I tried just adding one level of Gestalt to start, and it was the same thing. I tried reinstalling HeroLab and it didn't work. Anyone else having this issue? Any suggestions?
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#226 |
Junior Member
Join Date: Nov 2016
Posts: 15
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Firefly, have you also added the specific class levels? You need 5 levels of gestalt, 5 levels of paladin, and 5 levels of fighter. Then the dropdown in the gestalt will let you select the levels you want to mix.
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#227 |
Senior Member
Join Date: Mar 2013
Location: Melbourne, Australia
Posts: 1,092
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Quote:
Current RPG's: Pathfinder (GM), Pathfinder (Player), Gamma World (GM, Pathfinder homebrew). HeroLab: 3.5 & Pathfinder. HL User Files for PF: Greyhawk Setting, Gamma World (WIP). DM and player of D&D since 1980. |
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#228 |
Senior Member
Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 815
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As the two previous posts to this have said...
Add your level in Gestalt. In the same place where you added that, also add Paladin and Fighter. Now you have three classes all listed where you'd normally do classes for a single character. Then you go to the Gestalt tab and add both Paladin and Fighter, from the aforementioned empty drop down options. They won't be empty once you've added classes beyond the Gestalt, on the classes tab. |
#229 |
Senior Member
Join Date: Jan 2014
Posts: 262
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Don't know if this is still being maintained but gestalt doesn't seem to work if you make multiple heroes in the same portfolio.
For one hero it works perfectly but when you create a second in the same portfolio it starts generating an error message you don't have enough xp. |
#230 |
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