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spannclann
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Join Date: Aug 2018
Location: Texas
Posts: 54

Old October 6th, 2021, 07:38 AM
I am creating a Martial Archetype and I am having some trouble adding limited spell casting.

I have specific spells in mind that the Archetype will get access to at certain levels and I know how to assign those spells.

My issue is how do I make it to where they only get a limited number of spell slots for casting.

For instance, at level 5, the Archetype will get access to spell x and spell y, but will only have 1 spell slot available to cast a spell.
At level 7, the Archetype will get access to spells w,x, y and z, but will only have 2 spell slots available to cast a spell.

Would using this eval script from the Eldritch Knight Archetype be the way to go? The code in red is code I believe I do not need...


perform linkage[table].setfocus

doneif (state.isfocus = 0)

~ Spellcasting attribute
perform focus.setlinkage[castattr,BaseAttr,"IsAttr.aINT"]

~ Spellcasting type
perform focus.assign[CasterType.SpontKnow]
perform focus.assign[CasterSrc.Arcane]
perform focus.assign[Helper.3rdCaster]
perform focus.assign[sClass.cHelpWiz]

~ Cantrip Array
focus.field[cArrKnCan].arrayvalue[2] += 2
focus.field[cArrKnCan].arrayvalue[9] += 3

~ Spells Known Array
focus.field[cArrKnSpl].arrayvalue[2] += 3
focus.field[cArrKnSpl].arrayvalue[3] += 4
focus.field[cArrKnSpl].arrayvalue[6] += 5
focus.field[cArrKnSpl].arrayvalue[7] += 6
focus.field[cArrKnSpl].arrayvalue[9] += 7
focus.field[cArrKnSpl].arrayvalue[10] += 8
focus.field[cArrKnSpl].arrayvalue[12] += 9
focus.field[cArrKnSpl].arrayvalue[13] += 10
focus.field[cArrKnSpl].arrayvalue[15] += 11
focus.field[cArrKnSpl].arrayvalue[18] += 12
focus.field[cArrKnSpl].arrayvalue[19] += 13

~ Max Spell Levels Array
focus.field[cArrKnLev].arrayvalue[2] += 1
focus.field[cArrKnLev].arrayvalue[6] += 2
focus.field[cArrKnLev].arrayvalue[12] += 3
focus.field[cArrKnLev].arrayvalue[18] += 4
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dungeonguru
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Join Date: May 2016
Posts: 602

Old October 7th, 2021, 04:19 AM
The lines you highlight in red only control the number of spells or cantrips known at a given level, not the slots.

Slots are determined by the caster helper:

perform focus.assign[Helper.3rdCaster]


This is all baked in the base code so you need to pick a caster type that is closest to the number of slots you want and start from there. The types are: WarlocCast, FullCaster, HalfCaster, or 3rdCaster

Look at the Boon of High Magic - it adds a single 9th level spell slot with the line:

hero.childfound[SlotHold9].field[MaxAllow].value += 1

You can see that SlotHold9 is the container for 9th level spells on a character. This means you'll have to write a script that runs and checks for caster level and then adds and removes to all 9 of the SlotHold values. It's a lot of work for anything more than a 1/3rd caster like the eldritch knight.

For warlocks, the code is slightly different.

hero.childfound[SlotHoldWa].field[MaxAllow].value += 1

Since warlocks only have a single spell slot pool, it's a bit easier to modify this part of their spellcasting.

Hope that gets you started.
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spannclann
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Join Date: Aug 2018
Location: Texas
Posts: 54

Old October 7th, 2021, 05:13 AM
Yes it does. I was thinking more along the Warlock type of spell slot pool
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spannclann
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Location: Texas
Posts: 54

Old October 8th, 2021, 12:21 PM
@dungeonguru

I am using the Warlock type of spell slot pool. I was curious if there was a code to change the word Warlock to something else?

Spell Slots.PNG
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spannclann
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Join Date: Aug 2018
Location: Texas
Posts: 54

Old October 8th, 2021, 12:39 PM
@dungeonguru

I am using the Warlock type of spell slot pool. I was curious if there was a code to change the word Warlock to something else?

Attachment 6743
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