Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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Fixed it up for you. This works, but I've just commented out the code so that you can see how each piece works by commenting each in. Hope that helps out.
One last aside, you only need to select the variant class once, not at each level. Once selected, all druid levels are the variant druid levels (which still carry the original druid abilities unless you override them in the variant). |
#11 |
Member
Join Date: Feb 2019
Location: Alaska
Posts: 45
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Quote:
Thanks for the assist Kendall. |
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#12 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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Hmmm, they shouldn't be red. I'm sure I missed something, let me check real quick.
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#13 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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Ok, figured it out. There are sort of coding instructions on the user file, so you can see how each element works.
In the editor, go to the script for the DruidWD variant class and comment in all the code. You can comment each element of code to see how each works, or just code it all in. In any case, once it is coded back in, everything will be fine, you won't get any red stuff and it will work just like a cleric does. |
#14 |
Member
Join Date: Feb 2019
Location: Alaska
Posts: 45
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Quote:
Code:
~hero.childfound[cHelpDrd].field[cSecSpName].text = "domain spells" ~hero.childfound[cHelpDrd].field[cSpecSing].text = "Domain" ~hero.childfound[cHelpDrd].field[cSecSplReq].value = 1 ~hero.childfound[cvANCVDwD].field[cvCustTot].arrayvalue[0] = 1 |
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#15 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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The ~ before each line makes the line into a comment, and not code. Remove those ~ marks at the beginning of those lines you displayed here, and it will be commented back in. Sorry, I had though you knew the ~ starting a line meant it was a comment and didn't do anything. My bad.
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#16 |
Member
Join Date: Feb 2019
Location: Alaska
Posts: 45
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Quote:
I did, just wanted to make sure. I removed out the comment lines first and wanted to make sure that this was correct. I admit that I forgot to remove the ~ from the code when I first loaded it up. Thanks again. |
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#17 |
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