Guest
Posts: n/a
|
-------------------------- eGroups Sponsor -------------------------~-~>
Restaurants, Movies, Weather, Traffic & More! Access Tellme from any phone. For more info visit: http://click.egroups.com/1/9534/16/_...0/_/970685736/ ---------------------------------------------------------------------_-> Yes! A double bumper bonus for you all today. Army Builder v2.0b has just been released. Incorporating numerous bug fixes and a toy new validation bar across the bottom of the screen, you should download it without delay from http://www.wolflair.com/. Hot on its heels are the Beta-III files, which you can download as usual from the 40k folder of http://www.egroups.com/ab-files/. Changes in this version include: All armies: Finally! Vehicles now complain if you put too many people in them! A miracle! A miracle! It's not perfect, mind - it doesn't check to see if, for example, a Space Wolf leader can fit into a Rhino if he has Fenrisian Wolves with him. Imperial armies now get Assassins again. Campaign mode added again! Hooray! Transport Vehicles now appear at the very end of the options menu, and as the very bottom item on unit lists. Space Marines: Terminator Sergeants now get free Power Weapons and Storm Bolters. Attack Bikes now get Blind Grenades for 2 points, rather than 4. All Apothecaries, Techmarines, etc. should now be able to get their special items, rather than just plain Space Marine ones. All Bike Squads should now have a Toughness of 4/5, rather than just 5. Tightened up the code so that squads with Terminators in them - for example, Command Squads with a Force Commander in Terminator Armour - are no longer offered Rhinos. Changed the priority of the Command Squad, it now appears later on in the option list. Chaplains now lose their Crozius when they select two Lightning Claws. Terminator Armour now gives you a 5+ Invulnerable Save, as per this month's White Dwarf. Terminator Tactical Squads now get Heavy Weapon limits imposed properly. Harlequins: Costs for Fusion Pistols and Plasma Pistols in squads are now being applied correctly. Other armies can now take Harlequins as allies, as per the rule that I missed but Daniel Rothman spotted and altered the file for. Good show! Ulthwe: Stopped Warlocks giving an incorrect "Not enough Farseers" message. Made ulthwe totally exempt from the 1 Farseer : 5 Warlocks rule. Kult of Speed: Taking a Warbike Outrider Nob no longer adds an extra HQ choice. Deth Koptas now have the correct save. You can now only take 1 Deth Kopta Mek. Space Wolves: Finally added the Othr composition group, so the Wolves can take the Emperor's Champion. Rune Priests can no longer take Fenrisian Wolves. Orks: Added Boarboyz and Weirdboyz from the 40k rulebook. You can see them by choosing "Show Black Codex" from the Settings menu. Note that the Boarboyz have an 'advanced Nob', i.e. he obeys the new rules for Wargear etc. rather than the old ones. Also note that taking 'Eavy Armour gives him a 2+ save; I'm not sure if this is right or not. Talk amongst yourselves. All warbikes now have 18" range Big Shootas and their saving through specified as "6+/5(U)+". The Warboss, when he takes a Bodyguard, loses his "mount in Trukk" option - use the bodyguard's instead. Sorry about that, but it was necessary to nail in the improved vehicle handling. Looted Vehicles can now take more than one Searchlight (i.e. if you have more than one vehicle). Necrons: To both imbeciles who tried to convince me the Scarab's save was 3+: It isn't. Biel-Tann Eldar: Striking Scorpion Exarches in the Court of the Young King can no longer take the Stealth exarch power. Blood Angels: Corrected Mephiston's Toughness to 5. Dark Eldar: Corrected one of the error messages. Added the Vehicle Upgrades from the most recent White Dwarf. Moved the Warp Beasts to the 'Othr' composition group. Corrected the Incubi's stat line. White Scars: Implemented a basic rule to make sure that the number of units needing transport is less than or equal to the number of transport vehicles. Imperial Guard: The PDF and Steel Legion now have access to various Catachan stuff. Instead of being able to select Sentinels as a child of a command section, you now just add them as normal and choose the "Command Section" option. Stormtroopers now get Flamers for 5 points. Dark Angels: Taking a Command Squad no longer prevents you from wearing Terminator Armour. -- 'Not Colin' McAlister - License to Skrill Email: demandred@skrill.org | Visit http://www.skrill.org/ today! -----------------------------+------------------------------------ "Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time Do not post to this list! Posters will have sarcastic comments made about them. Be warned. To Unsubscribe, send a blank message to: ab-files-unsubscribe@eGroups.com. If you want to ask questions about Army Builder or the datafiles for it, use the armybuilder@egroups.com mailing list. |
#1 |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Army Builder V3.1 Release Finalized | rob | Army Builder | 8 | November 25th, 2005 06:56 PM |
[ab-files] Updated Necromunda files for Army Builder | rjs at inorbit.com | Army Builder | 0 | June 17th, 2001 10:38 PM |
[ab-files] Updated Necromunda files for Army Builder (7.3) | rjs at inorbit.com | Army Builder | 0 | April 18th, 2001 07:56 PM |
[ab-files] Updated Army Builder files for Necromunda | rjs at inorbit.com | Army Builder | 0 | February 18th, 2001 06:34 PM |
[ab-files] VOID files released for Army Builder | demandred at skrill.org | Army Builder | 0 | May 23rd, 2000 09:54 AM |